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Topics - 3DandVR

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Bug Reports / 1.6.0 Masks are not working at Build Mesh from Depth maps
« on: January 03, 2020, 11:04:40 AM »
Is there bug with masking at build mesh or an new hidden setting or tweak?
Version: 1.6.0 Build 9925 (Standard)

In sparse cloud the masks in the pictures are working but in the Mesh (from Depth maps) the masked areas are still there.
Masking is not working at build mesh!?

I used the same workflow as in 1.5.5. With 1.5.5. it is working properly!




2
In my models I have problems with many small holes in mesh.
I use MS 1.5.5 pro, mesh from depth maps. Quality high and medium and faces at high.

I tried with markers and without.
Without markers and/or medium quality is mesh generation a little bit better. Why?

How can I get rid of small holes in the mesh? Are there tweaks for it?

I tried closing holes in mesh in marked areas but there was an error without explanation.
Quote
2019-10-02 20:03:42 Analyzing mesh...
2019-10-02 20:04:03 duplicate faces detected - fixed
2019-10-02 20:04:03 multiple edges detected - fixed
2019-10-02 20:04:04 Finished processing in 21.719 sec (exit code 1)
2019-10-02 20:04:04 total 188 faces removed
2019-10-02 20:04:04 Analyzing mesh...
2019-10-02 20:04:19 Error: multiple edges detected
2019-10-02 20:04:19 Finished processing in 14.891 sec (exit code 0)
2019-10-02 20:04:19 Error: Can't close holes

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General / Texture with texture count larger than 1 is very slow on screen
« on: October 03, 2017, 12:29:18 AM »
Hello,

it is my first question here. I am from Austria and my English isn´t the best ;)
Some experience I have made with Photoscan in the last year but now I have larger projects.
They are made from ~1200 photos 24MPixel.

With my workstation Dual Xeon E5-2689v4, 128GB RAM and two GTX1080ti all works fine.
But now I ran into an issue with the texture building process on larger textures.
Uploading to other sites is sometimes restricted to 4k or 8k texture files.

I hope somebody can help me with my problem.
My Version of Photoscan Standard is 1.3.3 Build 4827, Windows 10 pro, Nvidia Driver is 385.41

When I build a texture for my model with 16M Faces at 16384x16384 x1 there is no problem to view it with ~5FPS (pan, tilt, moving) on the general screen.

But when I made a 8192x8192 x4 or a 4096x4096 x16 texture, there is now no way to view it. Even a 4096x4096 x2 does not work. It takes now for every step 20 seconds to react, to move, tilt or pan and sometimes Photoscan isn´t react at all.

Is there a way to do it properly, is it normal, or ist an higher texture count only good for high-field/Ortho models?

Thank you all for helping.

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