Is it possible or does anyone know a way of using the point cloud data for generating textures and so on. With the dense point cloud exported, would it be possible to use that for baking, albedo/diffuse, normal maps and so on to a low poly mesh?
I know 3dsmax 2015 can import point cloud data but it looks like its in a format that I cant get out from Agisoft.
I have some flat (very dense) ground surfaces generated with Agisoft but it takes like 20 hours to generate a mesh and 8 hours to decimate it and still it doesnt look as detailed and nice as the dense cloud does, so I would like to skip the mesh generation step, if possible, since my main purpose is just to extract textures from the scan in the end.