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Author Topic: Texture padding settings.  (Read 3952 times)

CovaH

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Texture padding settings.
« on: August 26, 2012, 07:08:52 PM »
I'm pretty new to photoscan but it would be nice to have some padding settings to the build texture workflow. Automatic unwraps are not perfect but it would be helped some if the texture stretched a bit outside the UV element boundaries.

Right now when generating the texture you will end up with black seams across the object due to the resolution and precision of a texture not being enough to perfectly align with the UVs.