Hello,
it is my first question here. I am from Austria and my English isn´t the best
Some experience I have made with Photoscan in the last year but now I have larger projects.
They are made from ~1200 photos 24MPixel.
With my workstation Dual Xeon E5-2689v4, 128GB RAM and two GTX1080ti all works fine.
But now I ran into an issue with the texture building process on larger textures.
Uploading to other sites is sometimes restricted to 4k or 8k texture files.
I hope somebody can help me with my problem.
My Version of Photoscan Standard is 1.3.3 Build 4827, Windows 10 pro, Nvidia Driver is 385.41
When I build a texture for my model with 16M Faces at 16384x16384 x1 there is no problem to view it with ~5FPS (pan, tilt, moving) on the general screen.
But when I made a 8192x8192 x4 or a 4096x4096 x16 texture, there is now no way to view it. Even a 4096x4096 x2 does not work. It takes now for every step 20 seconds to react, to move, tilt or pan and sometimes Photoscan isn´t react at all.
Is there a way to do it properly, is it normal, or ist an higher texture count only good for high-field/Ortho models?
Thank you all for helping.