Infinite Realities

Infinite Realities provides 3D scanning services using a specially developed multi camera rig with 360 degree coverage. Agisoft PhotoScan is used as a primary processing solution.

Full body & face capture

Ten 24

The described technique was used to produce high quality head scans for Halo 4 Spartan Ops. Also full body scanning photogrammetry rig has been used for character scanning dedicated to War Thunder game.

Face capture

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Kizhi Pogost

Combined processing of terrestrial LiDAR data for interrior modeling and photogrammetry for exterior.

Aerial Survey / Culture Heritage

Hotnezha Church

Combined processing of terrestrial LiDAR data for interrior modeling and photogrammetry for exterior.

Aerial Survey / Culture Heritage

Kirche Maria Magdalena

An example of a building captured using automated mission planning function of Agisoft Metashape.

Aerial Survey / Culture Heritage

3D-Printed Model of the Wreck BURDIGALA made by Holger Buss ( The SS Burdigala was built in 1898 as express steamer Kaiser Friedrich for the North German Lloyd. In November 1916 the ship hit a mine in the Aegean Sea close to the Greek island Kea and sank. The wreck is 200m long and lies in 74m water depth.

Underwater Archaeology / Culture Heritage

The Thistlegorm Project

International team with Simon Brown from Deep3D, responsible for S.S. Thistlegorm 3D model generation in Agisoft PhotoScan. The accurate 3D models cover 28689 sq.m. of both the external and internal areas of wreck in detail. The project field works started in July 2017 and first results were introduced in beginning of October 2017, providing baseline survey materials for further monitoring of the site.

Underwater Archaeology / Culture Heritage


In June 2014 Geoscan company in cooperation with ITMO University performed aerial photo survey of the Naval Cathedral of Saint Nicholas in Kronstadt using quadcopter UAV. About 750 images with 0.5 - 1.0 cm/pix resolution were taken for post-processing in PhotoScan.

Aerial Survey / Culture Heritage


Aibotix GmbH applies combined mapping workflow to create 3D model of Castle Spangenberg (Germany) using data acquired with multirotor UAV Aibot X6 and ground surveying equipment post-processed with the help of Agisoft PhotoScan.

Aerial Survey / Culture Heritage

From ethnographic museum real buildings to the video game locations: "The End of the Sun" game designers team used Agisoft Metashape for photogrammetric reconstruction of artifacts, characters, clothes and locations. The blog post describes step by step process for a historic wooden building reconstruction and 3D model implementation inside the game environment.

Game design


In September 2015, the restoration work on cubes XXI and XXII of the Roman Wall of Lugo began. In this work the company Imasgal generated three models reflecting the various stages of the work and archaeological excavation. With the work of photogrammetry and 3D laser scanning, 3 models with high-resolution textures, orthophotos, sections and elevations are generated.

Archaeology / Culture Heritage


Canon Mulet's Mausoleum restoration by CRBMC specialists. Digital photogrammetry was performed to create an extremely accurate 3D model of each fragment in different specific formats.

Cultural Heritage

Scan the World

Agisoft PhotoScan has been used as one of the processing solutions for Scan the World project. 7,500+ sculptures have been processed from photogrammetry scan data provided by a worldwide community of enthusiasts, artists and museums alike. The objects originate from both major institutions, like The Victoria and Albert Museum, The British Museum and The Metropolitan Museum of Art, and private collections.

Cultural Heritage

MAWI United GmbH

In the environment design by CG & VR Studio MAWI United Agisoft PhotoScan was used to produce 3D models of natural assets.

3D Modelling / Design

Diego Viegas

Work done for Nike using photogrammetry. The Nike logo and product designs belong to Nike™. This is a sample 3D scan of one of the complete shoes. Currently, around 20 shoe models have been scanned for the integration by parts parts in promotional and advertising audiovisuals.


Andrzej Poznanski

Many objects, characters and scenes for The Vanishing of Ethan Carter game have been created using photogrammetry with the help of PhotoScan. The article reveals the scanning and processing techniques.

Game design

The Center for Wooden Boats

The Center for Wooden Boats led a year-long experiment to develop a new, low-cost method for using digital photogrammetry for long term monitoring of the condition of large objects and test the possibilities of this software to aid in documenting objects. The collection, storage, and care of large objects present ongoing challenges for museums of all sizes. Due to their size it is often necessary to store large objects in less than ideal collection storage conditions. Using six scenarios common to the storage of these objects that small museums or historical institutions would be likely to encounter, CWB staff, consultants, and volunteers began to collect a majority of the data to develop the process using digital photographs processed in Agisoft Photoscan. This method was used to create 3D models for the purpose of comparing changes in shape of an object over time, creating lines drawings of small craft, and documenting scaled complex objects not easily measured by hand. Furthermore, this method of building 3D models was compared to other technology available on the market (like stationary laser scanning (LiDAR) to test the quality of its results.

Cultural Heritage

Nicola and Holger from went on a diving safari to the Red Sea. The goal: Scan nine wrecks in five days to create 3D printed models of each.

3D Modeling


Promotional video for _blankRepository, all 3D models featuring in the video are scans achieved through photogrammetry using the powerful features of Agisoft Photoscan.

Food Factory Breakdown from Blank Repository on Vimeo.

3D Modeling / Art

Greg Petchkovsky

In the project completed for the Make it Real challenge PhotoScan was used to scan surfaces of the real world objects to obtain a perfect fit of printed complementary parts.


Richard Green

In the art work PhotoScan was used to scan the cake surface in high resolution.


Platige Image - Cyberpunk 2077

Game teaser by Platige Image includes body and face capture scans performed by Infinite-Realities using 72 DLSR camera rig and processed in Agisoft PhotoScan.


Stephen Gienow

Stephen Gienow has used PhotoScan to reconstruct 3D-model of UMBC campus from images acquired using a Mikrokopter Okto framed Arducopter with mounted Canon Powershot ELPH 520 camera. The entire area was divided into three missions. Each mission has been performed in a fully automatic mode on a 100 meters above ground level (to stay well above rooftop level but also well below 400 ft.) with 75% side overlap between photos.

MAIN UMBC Aerial Ecosynth Scan from Stephen Gienow on Sketchfab.

Aerial Survey

Skullmapping - Thinking out of the box

In the video produced by Skullmapping studio Agisoft PhotoScan was used to scan the character and landscape.


Flying Lotus - Tiny Tortures

In the video directed by David Lewandowski Agisoft PhotoScan was used to scan and texturize the "stump". PhotoScan was also used in other studio projects, like Friendly Fires - Hurting.


Noël en Alsace - Episode II

In the project produced for the Regional Tourism Committee of Alsace Agisoft PhotoScan was used to scan the character faces, buildings and environment.