Agisoft Metashape

Agisoft Metashape => General => Topic started by: GrinGEO on February 03, 2019, 07:28:12 PM

Title: Built Texture size, whats better?
Post by: GrinGEO on February 03, 2019, 07:28:12 PM
Im wondering if its better to have bigger texture size and less textures, or have smaller texture but higher quantities? Is texture calculated on CPU or GPU?


16K texture x 2
4K texture x 8
2K texture x 16
1k Texture x 32
512 Texture x 64

does anyone have any experience?

and would it be possible to add GPU supply to mesh calculations?
Title: Re: Built Texture, whats better?
Post by: GrinGEO on February 03, 2019, 09:49:25 PM
Also what would really be good, if we could improve the speed of the Mesh View. Becouse often I need to upload first the models to Sketchfab to do some surface checks, becouse in Agisoft it is so extremely slow to view...
Title: Re: Built Texture size, whats better?
Post by: GrinGEO on February 04, 2019, 01:35:02 PM
By using 99x 512 texture size I could reduce a 2M vertex model size from 76MB (10x 4000 texture size) to 47 MB. I don't know exactly why, but it seems to work well.
Maybe this helps someone else too to reduce models for Sketchfab upload.