Agisoft Metashape

Agisoft Metashape => Texture De-Lighter => Topic started by: pbourke on July 08, 2019, 05:03:43 PM

Title: Test2
Post by: pbourke on July 08, 2019, 05:03:43 PM
See another example here

There is some chromatic defects being introduced. Is this because it is only working in 8 bit despite my textures being 16 bit with a matching dynamic range.

"original" is the model from Metashape.
"masks" are the marks showing shadow and non shadow
"deshadow" is the output from delighter
"cameralight", "relight1", "relight2" and some random relightings

Sorry I need to link to these and not attach, but the file size limitations are too low to attach images that effectively represent the images.
Title: Re: Test2
Post by: Alexey Pasumansky on July 09, 2019, 09:26:33 PM
Hello Paul,

At the moment De-Lighter support only 8-bit textures (higher range textures will be "downsampled"). But as for the issues with the result, can you send the source model and DLZ project to, so that we could check if there's anything wrong that should be fixed?
Title: Re: Test2
Post by: pbourke on July 10, 2019, 08:56:24 AM
Will do. While the model was made with MetaShape, I was just using the OBJ files.