Agisoft Metashape

Agisoft Metashape => General => Topic started by: ffn293 on February 14, 2020, 12:21:27 AM

Title: Different Texture from AgiSoft to Unity.
Post by: ffn293 on February 14, 2020, 12:21:27 AM
 I'm currently using Agisoft Standard to create a model and import it into Unity but whenever I import it I get a different texture? I'm not quite sure what the problem is. I've used Delighter but it didn't do much. am I doing anything wrong? Any help is appreciated. Thanks
(https://i.imgur.com/aHPa2H8.png)
(https://i.imgur.com/zToxn1S.png)
Title: Re: Different Texture from AgiSoft to Unity.
Post by: Alexey Pasumansky on February 14, 2020, 01:31:02 AM
Hello ffn293,

What is the texture atlas resolution and how many pages are in the atlas?
Title: Re: Different Texture from AgiSoft to Unity.
Post by: ffn293 on February 14, 2020, 03:59:03 PM
Texture   4,096 x 4,096 x 2, 4 bands, uint8
Title: Re: Different Texture from AgiSoft to Unity.
Post by: Alexey Pasumansky on February 14, 2020, 04:47:21 PM
Is it possible that Unity shows only single page of the texture atlas or the texture page is interpreted incorrectly (as rotated by 90% or flipped)? Are you observing similar issues, if the single page texture is generated?

Also please specify the version of Metashape used and export format used.
Title: Re: Different Texture from AgiSoft to Unity.
Post by: ffn293 on February 14, 2020, 05:26:49 PM
Metashape Standard, It is possible because the carpet does apply on a little section of the seats.  How can I fix it?
Title: Re: Different Texture from AgiSoft to Unity.
Post by: ffn293 on February 17, 2020, 09:17:53 PM
Update: I figured out the problem. I was using JPEG instead of Raw data.   :) ;D