Agisoft Metashape

Agisoft Metashape => General => Topic started by: ardens on July 05, 2021, 10:54:44 PM

Title: Strategy for texture on edited mesh
Post by: ardens on July 05, 2021, 10:54:44 PM
I have edited meshes for several complex objects (figurines, vases) and need to apply texture to them. I built textures for unedited meshes, but applying those creates visual artifacts (see attached image). When I try to Build Texture for the edited, imported meshes, the texture is either a mish-mash of colors or one solid color (see attached images).

After I edited the meshes, I unwrap UVs in that software and include UVs in the OBJ export.

Is there a strategy anyone can share for successfully applying an existing texture to an edited mesh, or running Build Texture on an edited mesh in Metashape?
Title: Re: Strategy for texture on edited mesh
Post by: 3create on July 08, 2021, 09:21:09 PM
It's rather hard to pinpoint the exact errors based on screenshots in such cases (without the actual project files), but here are some rough guesses:
Btw. I'm using imported, edited meshes in nearly every Metashape project, so rest assured, that MS can handle this task very well. There just semms to be a "little" hickup in your (uv-mapping/-exporting?) workflow... ;)
Good luck!
Title: Re: Strategy for texture on edited mesh
Post by: Cyberworld on July 08, 2021, 10:43:26 PM
Couple of questions:
a. What software did you use to create the meshes?
b. When you say edited the mesh, what type of edits did you perform? If you scaled, rotated or moved the mesh, you'll likely have issues once back in Metashape.