Agisoft Metashape

Agisoft Metashape => Face and Body Scanning => Topic started by: viper_0711 on January 26, 2015, 11:34:23 AM

Title: Auto topologize and rig your 3Dscan - Quantum Human
Post by: viper_0711 on January 26, 2015, 11:34:23 AM
Introducing Quantum Human
We are excited to introduce our latest Digital Character system:
Quantum Human
AUTOMATIC HUMAN MODELLING & RIGGING FROM ARBITRARY MESH
www.quantum-human.com (http://www.quantum-human.com)

We believe body 3D scan users can vastly benefit from it because any A-pose character can be topologized and rigged in few minutes, even you don't have any knowledge on topology and Rigging, your scan will come alive and moving in few minutes!
Besides 3D scans, 3D sculpts e.g. from Zbrush is another great source of input. The system basically accept arbitrary topology and only analyse the shape and then plug everything into your shape.

As you see from the demos in the site, the simplest mode even allows 1-click operation and your character becomes alive.

Sneak Peek Video that inputs a 3D scan model and 1-click operation:
http://vimeo.com/113461164 (ftp://vimeo.com/113461164)

more videos and features:
http://quantum-human.com/?page_id=496 (ftp://quantum-human.com/?page_id=496)

(http://www.zbrushcentral.com/attachment.php?attachmentid=440542)
Title: Re: Auto topologize and rig your 3Dscan - Quantum Human
Post by: FoodMan on January 26, 2015, 06:28:18 PM
looks cool... do you plan to make it also for animals like lizards..?

f/
Title: Re: Auto topologize and rig your 3Dscan - Quantum Human
Post by: viper_0711 on January 26, 2015, 07:36:34 PM
Thanks
Quadruped is indeed in our coming feature list :)
Title: Re: Auto topologize and rig your 3Dscan - Quantum Human
Post by: FoodMan on January 27, 2015, 09:45:34 AM
cool.. thank you  8)
Title: Re: Auto topologize and rig your 3Dscan - Quantum Human
Post by: munch on January 28, 2015, 01:10:45 PM
This is really amazing!

Couldn`t find the buy-button on your website! Please tell me more about releasedate and price!


...really impressive!!!
Title: Re: Auto topologize and rig your 3Dscan - Quantum Human
Post by: Tonec on January 28, 2015, 11:09:37 PM
Really great job! Looking forward to use it and to see your upcoming upgrades!...
Title: Re: Auto topologize and rig your 3Dscan - Quantum Human
Post by: ruffy on February 12, 2015, 10:02:03 PM
I must have this :D
Title: Re: Auto topologize and rig your 3Dscan - Quantum Human
Post by: Lambo on February 14, 2015, 10:43:37 PM
Hi Viper, this is really amazing indeed!  But I have a question, I saw the introduction video and I see that when the program is doing its magic to retopologize, skin and add a skeleton, there is a part where it replaces the head of the character with another one. What is that? Why I don't see the original head coming back?
I am sure I am missing something but I didn't see it.
Thanks...
Leo
Title: Re: Auto topologize and rig your 3Dscan - Quantum Human
Post by: viper_0711 on March 23, 2015, 01:04:38 PM
Hi,

ya you can optionally have a different head as input. this is because with our 3D scanning experience, serious projects need a higher res head than body, to allow good closeup.
Of course this also means you can replace a head of another person.

this video actually does this but don't have dedicated details yet.
https://vimeo.com/113464531

i wish to post more updates soon :)
Title: Re: Auto topologize and rig your 3Dscan - Quantum Human
Post by: avatta on April 02, 2015, 06:16:56 AM
Viper,

I love to use this soon. Would it be possible to visit you guys in Hong Kong?
Title: Re: Auto topologize and rig your 3Dscan - Quantum Human
Post by: Exhale on April 03, 2015, 09:35:37 PM
Great one,
When will it be lunched exactly ?
Will there be limited offer for Agisoft Forum users?