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Feature Requests / Re: Request: Dense Cloud Filtering
« on: April 14, 2014, 09:26:26 AM »
+1 for me. marcel explains the reasoning perfectly.
I've been thinking about this the last few weeks, and the reason why I feel Dense Cloud Filtering is important is because currently we have no way to predict how many points the Dense Cloud phase creates. It takes 20+ hours to process, and only afterward you see if it has the right number of points. If it does not have enough points then we don't have the detail we need, if it has too many points then meshing it becomes really hard.
Being able to reduce the number of points in the Dense Cloud would make it so much easier. If the reduction is done in a smart way (with only redundant points being removed) then this would improve quality because we could always build the Dense Cloud at the maximum level without having to be afraid of un-meshable Clouds.