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Messages - bmc130

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1
Texture De-Lighter / Re: Strange bright colors
« on: October 29, 2019, 06:31:03 PM »
I downloaded the latest yesterday 1.6.0 build 9415 (win 64 bit)

2
Texture De-Lighter / Strange bright colors
« on: October 29, 2019, 06:22:55 PM »
Hi! Is there a way to avoid getting these super bright colors that I get at every UV seam?

3
Texture De-Lighter / Re: Texture resolution
« on: July 10, 2019, 06:38:38 PM »
Aha sounds logical  ;D Thanks for sorting that one out for me!

4
Texture De-Lighter / Re: Texture resolution
« on: July 10, 2019, 05:29:11 PM »
Preview first then process.

5
Texture De-Lighter / Texture resolution
« on: July 10, 2019, 05:20:26 PM »
Hi there! My model have an 8k texture input but processed result gets to 2k. Can seem to find anywhere where I can change so I get 8k output of delit texture.

6
Feature Requests / Re: make it optional to generate vertex colors
« on: May 15, 2017, 10:12:13 PM »
Thank you Alexey!

7
Feature Requests / Re: .rcp and .rcs file formats
« on: April 06, 2017, 11:39:38 AM »
Autodesk Recap, meshlab which is free, there is some more of course but I would say it all depends on what you want to do. But the only way I have worked with pointcloud is in max as pure reference.

8
Feature Requests / Re: .rcp and .rcs file formats
« on: April 06, 2017, 08:19:04 AM »
Hi, no I never tried exporting the cloud from max. Since max is my last software for the process I never bothered to check:) Max doesent have any tools for working with pointcloud in that sense more for reference and visual feedback.

9
General / Re: Mudbox projection problems
« on: October 28, 2016, 08:21:32 AM »
That photos are not aligning is because agisoft have undistorted your photos so to get it to work in mudbox you need to export undistort photos from agisoft.
A solution to automatic load photos to camera in mudbox I never found a way around :(

10
General / Re: Network process size problem
« on: January 24, 2016, 12:21:17 AM »
It would be nice to choose both options :)

11
General / Re: Network process size problem
« on: January 22, 2016, 05:47:06 PM »
Is there a reason that deleted dense points are not deleted when you delete them? If I choose to delete points I most likely do it for quality and scene size optimization, but if nothing gets deleted might as well keep them?

In my real scene example I went from 10 gigs size of scene to 80 gigs!, moving that amount of data on the network is time consuming and not what you would like in a work environment..

Any workaround for this issue would really help..

12
General / Re: Network process size problem
« on: January 22, 2016, 02:30:22 PM »
tried deleting half of the dense points from that chunk and still 10 gig

13
General / Re: Network process size problem
« on: January 22, 2016, 02:27:50 PM »
Did a resave now and removed all chunks except one, and that one alone is as large as the full original file (full dense pointcloud, 10gig)

14
General / Re: Network process size problem
« on: January 22, 2016, 02:18:48 PM »
Not the sparse cloud I remove but the dense cloud, I assume those are the ones that are the 10gigs? I have already deleted my spares cloud.

15
General / Network process size problem
« on: January 22, 2016, 01:52:28 PM »
Hi, I have some issues running scans on our render farm and get really large files compared to what I guess I should have.

My original scan in psx format is 10gigs. In order to process the dense cloud on our farms I need to split up my dense clouds in smaller chunks. So I split the 10 gig chunk into two chunks and remove all points I dont need for those chunks (half points are removed in each chunk)

I delete my original chunk (full 10 gig chunk) and have two chunks (should be 5 gig each kind of)

I save my psx and notice now I have a 20gig file, it looks like the points I have deleted are not deleted? Is this expected, I assume my file should still be 10 gig even though it has 2 chunks with removed data?


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