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Bug Reports / Re: Weird Issue with 16-bit Tiff images and texturing
« on: March 05, 2014, 09:01:43 PM »
Hi Alexey
Actually that worked
I now did some tests with a smaller model (a bust actually) without much details and the same happened, no matter if I use a texture size of 8192 or 16384 if I don't enable interpolation during mesh generation.
Btw: This does NOT happen when I do the same with jpeg images (but the quality is considerably worse as it seems.)
All the "missing" parts now look as covered with foam (interpolated obv.),so my only chance is to get more pictures to reduce the interpolated areas or will this work with interpolation disabled as well some time ?
Greets
Actually that worked

I now did some tests with a smaller model (a bust actually) without much details and the same happened, no matter if I use a texture size of 8192 or 16384 if I don't enable interpolation during mesh generation.
Btw: This does NOT happen when I do the same with jpeg images (but the quality is considerably worse as it seems.)
All the "missing" parts now look as covered with foam (interpolated obv.),so my only chance is to get more pictures to reduce the interpolated areas or will this work with interpolation disabled as well some time ?
Greets