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Messages - pch90265

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1
General / Re: NOOB HELP NEEDED: Mesh Reimport Issue
« on: June 15, 2016, 08:43:12 AM »
Hi Alexey,

Yes, the initial alignment is correct.  Things get messed up with the UV'ed model.  I am guessing something about the topology of the model made UVLayout freak out.  :-( 

I've tried reapplying clean UVs to the model twice, and get the same result.  It must be something about the topology...  oh well, starting over again on this one.

Thanks!

2
General / UV Tile limit in Standard?
« on: June 12, 2016, 07:22:58 AM »
Hi there,

I am working with Standard, and have not had success importing multi-tile models for texturing.  Is there a 1-tile limit in the Standard edition?  I did not see this in the documentation.

I would like to tile UV's across three tiles for a 10M poly model, but on import I never see the "keep UV's" option if more than one tile is present.

Thanks!

3
General / Re: Constantly increasing Dense Cloud build estimate
« on: June 10, 2016, 08:34:26 AM »
Further example of the above....  110 cameras, 19.3K Tie Points, images are 36 MP from a Nikon D800:

7:00 am -- 3:15 to go
7:15 am -- 4:15 to go one minute, then 5:15 the next
7:30 am -- 5:31 to go
7:45 am -- 6:07 to go
8:15 am -- 6:05 to go -- 18% done
8:30 am -- 6:15 to go -- 22% done

Is this normal???

4
General / Constantly increasing Dense Cloud build estimate
« on: June 10, 2016, 07:18:38 AM »
Hi there,

Another noob question for all of you...  I am building a dense mesh from approx 120 cameras.  When the run starts, it estimates 3.5 hours.  Thirty minutes in, the estimate is a further 4.5 hours.  One hour in, the estimate is 7 more hours. 

Through this process, the progress bar is chugging along, but the time seems to keep getting longer and longer.

Is this normal?

I'm on a Dell T7910, dual Xeon, 128GB of RAM, dual Quadro K5200's...  not a lightweight machine.

Appreciate any guidance on this topic.

Thanks!!!

5
General / Re: Two noob questions
« on: June 09, 2016, 10:38:22 AM »
This is a TREMENDOUSLY helpful post for me, as well!!!  Awesome sauce.

6
General / NOOB HELP NEEDED: Mesh Reimport Issue
« on: June 09, 2016, 10:05:41 AM »
Hi there,

I'm just getting started with PhotoScan, and have a built a couple meshes that I used an export/re-import workflow on (with the re-imported mesh having proper UV's) with no issues.  On my most recent mesh, however, when I re-imported the high resolution mesh it is completely out of alignment with the Photoscan mesh.

Is there any way for me to recover this?  I've got 4-5 hours into remeshing and layout UV's, I'd had to toss this one in the bin.

Thanks!!!

PS -- I very deliberately did NOT move the mesh at all in Maya, ZBrush, or UVLayout... so it would seem the origin coorindates in Photoscan shifted when I saved/re-loaded the file.  :-(

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