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Messages - merckxiaan

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1
General / Re: Help! Why can't I make a model with a hand-held camera?
« on: June 17, 2017, 01:20:52 PM »
Could you send some screenshots of these bad scans?
Jules

2
General / median blending
« on: June 17, 2017, 01:19:37 PM »
I recently read something about median blending: https://petapixel.com/2013/05/29/a-look-at-reducing-noise-in-photographs-using-median-blending/
It's a technique to reduce noice by taking the average pixel values of two photo's.
Would this technique be applicable to photogrammetry?
Is the noise you get from a scan due to noise in pictures?
And does anybody know a way to batch process median blending?

3
General / photoscan legacy edition
« on: April 17, 2017, 09:12:28 PM »
Is there any way of downloading older versions of Agisoft Photoscan (pro)?
I just downloaded the 1.3... update and I would like to be able to return to Version 1.2.6 build 2834 because I liked it more.
Jules

4
Face and Body Scanning / Re: Blendshapes alignment
« on: December 18, 2016, 06:14:46 PM »
if you use the raw scan model in wrap 3, and you align all your blendshapes to that mesh... your meshes would work in agisoft photoscan... I don't really understand what you are trying to achieve?

Jules

5
maybe you need to exeriment more with how close you are to the subject. it might have to do with distortion... you could try agisoft lens, altough i've never really used it.

6
General / Re: change path multiple images
« on: November 06, 2016, 02:14:29 PM »
I did do that but it still doesn't work

7
General / change path multiple images
« on: November 06, 2016, 12:25:41 PM »
When I try to change the path for 75 photos, photoscan only changes the last one I clicked on.
All the photos are named correctly. Does somebody know what's causing this problem?

Thanks

8
General / multi uv map [urgent]
« on: October 12, 2016, 11:11:29 AM »
I have a 3d model with multiple uv's (1 object with 5 uv's).
Is it possible to create normal maps with the same uv layout?

Jules

9
General / normal map for multiple uv's
« on: October 09, 2016, 08:06:30 PM »
I made a model of some kind of historic bucket... but the textures have to be very detailed. I opted for multiple uv maps since I am using a simple gaming laptop. I reprojected the textures on a low poly mesh but I don't have depth information. I want to make a normal map but i can't find a way to keep the multiple uv's, I tried Zbrush multi map exporter but that doesn't work.
Does anybody have some experience with this sort of stuff

Kind regards ,

Jules

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