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Messages - MeHoo

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Bug Reports / Re: corrupted installer?
« on: October 22, 2017, 12:47:59 AM »
Ok so I finally got one of my systems to download it an install it without windows flagging it or avast flagging it.  Now my serial doesn't work.  :/

Bug Reports / Re: corrupted installer?
« on: October 17, 2017, 12:10:54 AM »
This is what I get every time, and it never works.

Bug Reports / Re: corrupted installer?
« on: October 11, 2017, 08:57:13 PM »
Yeah let's try that please.  Kinda odd.

Bug Reports / Re: corrupted installer?
« on: October 11, 2017, 12:45:32 AM »

installed fine.  That is the last version I have

Bug Reports / Re: corrupted installer?
« on: October 11, 2017, 12:30:48 AM »
at this part.

Bug Reports / corrupted installer?
« on: October 11, 2017, 12:29:53 AM »
x64 win.  Just trying to get my photoscan updated and it takes forever to download then tells me a cab file is in use.

default settings

I've turned everything i have off to protect myself and redownloaded it a million times now.

I get this:

Bug Reports / Re: Error reading dense cloud, bad stream.
« on: September 22, 2016, 08:55:24 PM »
Corrupted on my server due to a bad sync.. Ugh.  Sorry.  I'm redoing it now.

Will report back if it happens again.

Bug Reports / Error reading dense cloud, bad stream.
« on: September 22, 2016, 02:48:41 PM »
Tons of these errors while rotating, etc.  Rebuilt cloud already.. Same thing.

General / Re: How to use many textures in Zbrush from Photoscan?
« on: September 03, 2016, 11:06:12 PM »
This is a ZBrush question.

General / Re: Sacrificing colour, for a better scan
« on: August 26, 2016, 05:55:27 PM »
AWESOME detail!!

Color is easy to add later.  :)  You have yourself an amazing cavity and curvature map maker right there.  The rest is cake.  :)

General / Merging chunks question.
« on: August 26, 2016, 06:07:27 AM »
Merging chunks that only have certain data, say, to rebuild a file from a python script.. for instance, say I ran a script to generate meshes, but now I want to re-import the original source data, such as sparse cloud, dense cloud, markers, etc. 

Merging two chunks with:
a) cameras and depth maps (only)
b) dense cloud & markers (only)

takes an hour or two?  Nothing in either of those two conflicts, right?  It's just merging two data sets into one, or am I mistaken?  Trying to find the best method to strip data, process, then bring it back in, but it's just slow as-is.  Any help is appreciated.  as always, I assume I am doing something wrong. :p

I'd LOVE a way to duplicate chunks and also strip data by bounding box-as-it's-duplicated to speed that process up.  This is my alternative, and its still lagging behind.  If all I care about right now is meshes, then later I want to add back the other info to say, build textures, I shouldn't have to wait at all.. it's all in the same space.  No aligning necessary.  It all originated from the same chunk. 

In my mind, I'm simply combining two data sets without any over-riding files.. should be a two second job.


Python and Java API / A little script help?
« on: August 22, 2016, 07:38:30 PM »


This is hard-coded to work left to right, and top-down if your bounding box is set up properly. (top view - 7 on keyboard)

I need this to be configurable.  Would it be hard for someone to add check-boxes or a drop-down to be able to select the view?  Front, Right, Top, etc? and have the selections match that designated start angle?

Also, having not gotten that far through the script yet, are the other processes configurable?  Like if I want each chunk to run on very high, and generate textures with 1 x 16k map, etc?

Just curious if anyone who knows python can lend a hand?

Thanks in advance!

Feature Requests / Re: markers for rounded objects
« on: August 20, 2016, 07:03:59 AM »
Curious.. but. what would the cylindrical markings help other than UV mapping eventually?  That needs a complete overhaul anyways IMHO.  :)

Just wondering how you are thinking of this.  :)


General / Re: Question about meshing
« on: August 18, 2016, 03:09:06 PM »
Yeah I bought 256 gigs of memory to avoid slow work processes, but so far it's been unavoidable.. :/

General / Re: Question about source image blur and corner softness.
« on: August 18, 2016, 03:07:45 PM »
I am using 250ish 42mp images.  Tiff, 16bit, uncompressed.  He said he's using the crop in the camera, so that's different.

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