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Python and Java API / Re: Freezing while computing the “loading photos” step of buildDepthMaps
« on: June 03, 2020, 11:51:39 AM »
Hello Alexey,
unfortunately the problem with the freeze still occurs in the process step generating depth maps (loading photos) from time to time. We tried a few things and ran the script with and without GPU. Both times the system crashed. Then we computed the point cloud with the XML batch process and it ran without any problems.
Here the configuration of our system where the error occurs:
We have also tested with versions 1.5 and 1.6 and with other hardware. The error occurred with both versions, but not on a different computer with the following configuration:
Can you give us any indication why we can process this specific step (generating depth maps) with the script on one computer and not on our workstations? Can it really be a hardware issue? I attached the log from the last run which failed as usual with loading photos. I am grateful for any advice.
Best,
Arnt
unfortunately the problem with the freeze still occurs in the process step generating depth maps (loading photos) from time to time. We tried a few things and ran the script with and without GPU. Both times the system crashed. Then we computed the point cloud with the XML batch process and it ran without any problems.
Here the configuration of our system where the error occurs:
Code: [Select]
2020-06-02 08:55:49 Agisoft Metashape Professional Version: 1.5.5 build 9097 (64 bit)
And
2020-06-02 09:14:38 Agisoft Metashape Professional Version: 1.6.2 build 10247 (64 bit)
2020-06-02 08:55:49 Platform: Windows
2020-06-02 08:55:49 CPU: Intel(R) Xeon(R) Silver 4114 CPU @ 2.20GHz
2020-06-02 08:55:49 CPU family: 6 model: 85 signature: 50654h
2020-06-02 08:55:49 RAM: 127.5 GB
2020-06-02 08:55:52 OpenGL Vendor: NVIDIA Corporation
2020-06-02 08:55:52 OpenGL Renderer: Quadro P5000/PCIe/SSE2
2020-06-02 08:55:52 OpenGL Version: 4.6.0 NVIDIA 442.92
2020-06-02 08:55:52 Maximum Texture Size: 32768
2020-06-02 08:55:52 Quad Buffered Stereo: not enabled
2020-06-02 08:55:52 ARB_vertex_buffer_object: supported
2020-06-02 08:55:52 ARB_texture_non_power_of_two: supported
We have also tested with versions 1.5 and 1.6 and with other hardware. The error occurred with both versions, but not on a different computer with the following configuration:
Code: [Select]
2020-06-02 09:14:38 Agisoft Metashape Professional Version: 1.6.2 build 10247 (64 bit)
2020-06-02 09:14:38 Platform: Windows
2020-06-02 09:14:38 CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (laptop)
2020-06-02 09:14:38 CPU family: 6 model: 158 signature: 906EAh
2020-06-02 09:14:38 RAM: 31.7 GB
2020-06-02 09:14:44 OpenGL Vendor: NVIDIA Corporation
2020-06-02 09:14:44 OpenGL Renderer: Quadro P600/PCIe/SSE2
2020-06-02 09:14:44 OpenGL Version: 4.6.0 NVIDIA 441.66
2020-06-02 09:14:44 Maximum Texture Size: 32768
2020-06-02 09:14:44 Quad Buffered Stereo: not enabled
2020-06-02 09:14:44 ARB_vertex_buffer_object: supported
2020-06-02 09:14:44 ARB_texture_non_power_of_two: supported
2020-06-02 09:14:44 Using simple console. Rich console can be enabled in Preferences dialog.
Can you give us any indication why we can process this specific step (generating depth maps) with the script on one computer and not on our workstations? Can it really be a hardware issue? I attached the log from the last run which failed as usual with loading photos. I am grateful for any advice.
Best,
Arnt