1
Bug Reports / Re: Metashape constantly crashes during Point Cloud creation (MacOS, eGPU (RX 6800)
« on: February 02, 2024, 08:06:27 PM »
Hi Michael,
Glad the tweak worked for you as well. That particular tweak has been around for a while (I guess since the new depth maps meshing technique came out around version 1.8 ) and I experienced issues with the new depth maps when they were first implemented, when they tended to cause strange folds and double-surfaces in some meshes, so I had to use that tweak to keep our production workflow functioning well. Those problems seem to have been fixed, and the new depth maps method is definitely an improvement in detail when it doesn't cause crashes, so I've switched the tweak off on most of our machines. The Mac/eGPU combination crash issue and your fix of going back to 1.8 made me wonder if the new depth map method was the culprit, which it clearly is based on our experiences. While this workaround is okay for now, I'd really like to see this issue addressed by Agisoft.
Will
Glad the tweak worked for you as well. That particular tweak has been around for a while (I guess since the new depth maps meshing technique came out around version 1.8 ) and I experienced issues with the new depth maps when they were first implemented, when they tended to cause strange folds and double-surfaces in some meshes, so I had to use that tweak to keep our production workflow functioning well. Those problems seem to have been fixed, and the new depth maps method is definitely an improvement in detail when it doesn't cause crashes, so I've switched the tweak off on most of our machines. The Mac/eGPU combination crash issue and your fix of going back to 1.8 made me wonder if the new depth map method was the culprit, which it clearly is based on our experiences. While this workaround is okay for now, I'd really like to see this issue addressed by Agisoft.
Will