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Python and Java API / Large mesh texturing
« on: October 12, 2023, 05:19:11 PM »
Hi,
I want to compute a texture map for a large mesh. The following settings are used:
The buildUV runs without problems, whereas the buildTexture crashes. Is there any reason the above does not work?
Smaller models work without problems (though the page_count is typically 1).
Thanks for helping.
Fabian
I want to compute a texture map for a large mesh. The following settings are used:
Code: [Select]
chunk.buildUV(mapping_mode=Metashape.MappingMode.GenericMapping, page_count=32, texture_size=8192)
chunk.buildTexture(blending_mode=Metashape.BlendingMode.MosaicBlending, texture_size=8192)
The buildUV runs without problems, whereas the buildTexture crashes. Is there any reason the above does not work?
Smaller models work without problems (though the page_count is typically 1).
Thanks for helping.
Fabian