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Messages - metaman

Pages: [1] 2
1
Hello!

in side by side stereo viewing mode, the image looks distorted (compressed horizontally) See attached images....

thnx

2
Hello!

Please add option to swap the left and right image in stereo side by side viewing
mode, to enable cross eyed viewing.

thnx

3
Feature Requests / Re: Preview image for project
« on: December 04, 2023, 02:34:08 AM »
ah yes its really convenient: I made a screenshot for all of my projects called 'myproject.psx.jpg',
then added a custom action to thunar filemanager that shows up for this file extension, and that
calls a simple script 'openmetashapeproject':

#!/usr/bin/perl
#
# openmetashapeproject /b/tmp/1/r6ces20mm.psx.jpg
#
$f=$ARGV[0];
$f=~s/.jpg//;
if (-e $f) {
   `metashape $f`;
}

Now in thunar I see a gallery of all projects and I can open one, almost by just clicking on it...


4
General / Re: Insta360 building scan
« on: December 04, 2023, 01:48:15 AM »
hello! in case someone is looking for an answer, I managed to get a much better result by splitting the camera group all in to separate cameras (ie one for each image). I read that this works better if the cam has image stabilization. I think the insta360 as some form of stabilization, so...

5
Feature Requests / Preview image for project
« on: December 04, 2023, 01:07:59 AM »
Hello!

I have a lot of little test projects and after a while, I get a folder with say,.. 50
old tests, and it is sometimes hard to remember what they all contain. So apart
from documenting this in a readme file, lately I find myself saving screenshots
from the model. It would be nice if one could click on such an image, and then
open up metashape with the corresponding model. Probably in linux i could
make some script to do this but maybe it would be a nice feature to have
in some form..

thnx

6
General / Re: Insta360 building scan
« on: December 02, 2023, 08:07:41 PM »
Hello!

Thnx for the suggestion. Yes I tried this to start with. But for some reason, the walls then appeard rounded, the entire building looked like an ellipse (seen from above). When I did the calibration, the walls looked straight, but like
I wrote, everything still looks a bit mangled..

7
General / Insta360 building scan
« on: December 02, 2023, 02:37:15 AM »
hello!

I'm trying to scan a building using an insta360 One RS 1-inch 360 edition camera.
This has 2 fisheye lenses, and I'm using images from the front lens, taken at a height
of 3 meters, and at a distance of 2 to 3 meters apart. See one of
the example images below. (original resolution is higher). I calibrated the lens
using metashape's camera calibration tool. This works but the tool seems to skip
images, in which the calibration target comes right up to the edge of the image.
The target is only detected when it is more or less in the center of the image. The resulting
model captures the general shape of the building quite nicely, but the details look
a bit .. mangled. See attached image and this sketchfab model:


https://sketchfab.com/3d-models/building-with-insta360-one-rs-1-inch-360-edition-02edc7b21a9544f0bd84235d8f175602

Do you think this is a limitation of this type of lens (not as good as some dslr lenses)
or can the model be improved upon?

thnx !


8
Feature Requests / Re: 'Wallk through room' style navigation
« on: November 17, 2023, 12:10:25 PM »
aha yes thnx this is exactly what I meant. Unfortunately i dont have metashape professional.. But i just found that sketchfab also has a similar navigation style if you pick 'first person view'. I think I can use that for new.....

9
Feature Requests / 'Wallk through room' style navigation
« on: November 16, 2023, 02:30:07 PM »
see

https://3rl.io/hallwyl

This type of navigation would be nice to have, to kind of 'walk through' a model, eg a scanned room,
like implemented in the above web viewer:

  * move trackball forward / backward / left / right (w / a / s / d keys) for 'walking'
  * pan view left / right / up / down by moving the mouse, while keeping the horizon level and position unchanged

there could be an option added to move the trackball up and down with the keys. .....

For scanned objects, the current style of navigation is very convenient but it is less nice to use
to look around in a scanned room . This alternative navigation style like is implemented in the website
would be nicer to do that...

thnx !



 

10
General / Re: Circular bands in texture
« on: November 08, 2023, 11:10:40 PM »
hi Lunar,

yes, it is checked per default.....

11
Bug Reports / Re: Banding in texture when using multiple exposures
« on: November 08, 2023, 11:05:27 PM »
hello, I just sent the images! Let me know if you need anyting else....

thnx

12
Feature Requests / Move trackball perpendicular to screen
« on: November 07, 2023, 02:47:50 PM »
Hello!

The origin of rotation ('trackball') can be moved through the model using the right mouse key, it then moves parallel to the screen if I see it correctly. It would be nice if it could also be moved perpendicular to the screen. Maybe with shift-right mouse button or somehting? This would be convenient when 'moving' inside a scanned room. Right now we can do ctrl-mousewheel, but that only zooms the view...

thnx.

13
Bug Reports / Banding in texture when using multiple exposures
« on: November 07, 2023, 02:22:47 PM »
Hello!

I'm making scans of a room in which the light varies a lot. When I use different exposures for different images (aperture priority mode) I see banding the the texture. I don't see the banding when I use the same aperture and shutter time for all images. The problem is present in my version 2.0.3 of metashape and also in 2.1.0. In an older version I still have 1.8.1 however, the texture based on multiple exposure images looks fine. See attachments.

 

14
General / Re: Circular bands in texture
« on: November 07, 2023, 02:10:35 PM »
Yes, bug (or feature?) confirmed! I tried 2.1.0 and the banding is still there. But in the older version 1.8.1, the image looks fine. See attachments. I'll post a bug report....

15
General / Re: Circular bands in texture
« on: November 07, 2023, 12:44:52 PM »
Aha thnx hmm yes well it is interesting information to know wheter this is a bug or a feature. Because in the latter case i'll have to choose a different way to take the images....

i saw a new pre release version has just been posted, I'll try that one and also will try one of the older verions......

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