1
General / Re: Tiled Model Creation and Editing: Impact of Depth Maps and Gradual selection
« on: February 20, 2025, 07:37:00 PM »
I second this question...
If I could remove tie points that are obvious vehicles, it would be great if they could be gone and never be heard from again. I can fill the holes later after the mesh is created.
If I could remove tie points that are obvious vehicles, it would be great if they could be gone and never be heard from again. I can fill the holes later after the mesh is created.