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Messages - Mr Miyagi

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1
Good morning Alexey,

We finally got to re-run the dataset with the changes you suggested, and the issue on this dataset and others in the same location are resolved. All textures are almost indistinguishable.

Thank you for your help! Always much appreciated.

2
Thanks Alexey,

I have sent a SharePoint folder for you to look at. please let me know it works for you.

Thanks again

3
Good Morning Alexey

When inputting the requested console command into Agisoft for the input model it returns the following:

Metashape.app.document.chunk.model.vertices[0].coord
Out[1]: 2024-04-05 15:10:29 Vector([0.0, 0.0, 0.0])

The info file for the OBJ has the following location information:
<Model globalCoordinateSystem="+proj=geocent +ellps=WGS84 +no_defs" globalCoordinateSystemWkt=""
   globalCoordinateSystemName="local:1 - Euclidean" exportCoordinateSystemType="1"
   transformToModel="1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1">

I don't see any visual issues once the model has imported, its a little slow to move around but the visuals look great.

I can send you the OBJ model to you for the purpose of diagnosing the problem (not for anything other than that though as its paid work). just let me know if you want me to send it to support@agisoft.com.

Thanks Alexey



 


4
Good Morning.

I am having an issue where once i tile an OBJ model the texture is significantly worse than it was prior to tiling. The screenshot shows the quality of the model as displayed by Agisoft and again for the same model after tiling (i have made sure that the highest quality LOD is visible). the model is textured to 1mm and i am tiling to 1mm.

If i cut the OBJ down in size to a smaller area it maintains the quality (It makes 5 levels instead of 6) but the OBJ and the Tiled model look the same once fully zoomed in. The OBJ i am trying to process is only 6.88 Gb with 1.36Gb of textures, textures are UDIM and jpg 24bit and the mesh has 65million triangles. It takes approximately 1 hour and 20 min to tile.

I have run the same project with GPU enabled (RTX 4090) and only CPU options and have achieved the same result for both.

I have attached my settings as a screenshot.

I have achieved the same result on "Agisoft Metashape 2.1.1" and "Agisoft Metashape 2.1.0".

I am running intel 13900k, RTX 4090 and 192GB ram.


5
General / Re: Agisoft Metashape 2.1.0 pre-release
« on: October 24, 2023, 12:38:21 PM »
Good Morning,

Great update!

I have bumped into 1 issue: I tried importing a number of large textured mesh models into the new version of Metashape. These work well on the last version (i have gone back and checked) Some of meshes i tested were created using other photogrammetry software's or other companies. The problem i am experiencing  is when i import a textured model the model breaks and parts of the model look like they are originating from a single location with lines (not the whole model just sections). When i switch the view to shaded, solid or wireframe the model looks perfect again.

Its only when switching to the Textured view that the model breaks. I recreated this with both OBJ, FBX and GLB file formats. We normally use UDIM texture format but ticking or unticking this box doesn't seem to resolve the issue.

I have made a sample OBJ which i can share as i just made it with open source data . it normally only happens with larger models small models all seem to work fine. It also doesn't seem to affect any models we made in agisoft though I'm not sure why.

OBJ models still have some textures though there all wrong, GLB models just go Black.

Let me know if you want the sample obj


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