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General / Re: Displacement Map Not Baking High Res Mesh Detail
« on: February 05, 2024, 04:17:12 PM »
To follow up on this, the very grey displacement bake did indeed contain height information after importing the mesh and textures into Substance painter, I'm unsure as top why the height data was not displayed as obvious black and white.
However, after poly crunching and retopology of the model, then re-baking the maps from the high poly to re-imported low poly the displacement map was very visible, as expected.
In fact overall, the baked textures onto a retopolgised mesh looked better and rendered better than onto a medium-high poly triangulated mesh.
However, after poly crunching and retopology of the model, then re-baking the maps from the high poly to re-imported low poly the displacement map was very visible, as expected.
In fact overall, the baked textures onto a retopolgised mesh looked better and rendered better than onto a medium-high poly triangulated mesh.