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Messages - Mark Florquin

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1
Face and Body Scanning / 3D Scanning for animation, techniques and examples
« on: September 16, 2016, 05:27:33 PM »
Hello, it's been a while since I visited the forums.

Just wanted to check what techniques you use for scanning for animation.
I've combined some quick techniques in a post about it here: https://www.markflorquin.be/portfolio/building-a-3d-scanner//

Anything to add or improve/change? Would love to hear!

Have a nice day!

2
Hi Bisdag,

Good you ask. I'm wondering if it's possible to use cross polarized light in a 360° setup. Would love to find out one day!

3
Hi Arie,

Thanks for the compliment. I have a lot of fun designing these kind of fine tuned setups.

Cross Polarization is used to reduce reflections in skin and clothing, leather for example. I plug polarized textures in the diffuse channel for render and gaming shaders. I also have some cameras without circular polarizers that let all lightwaves through, apart from those filtered by the filters on the lights, of course.. Those are used for specular reference and 3D printing purposes.

I'm using 1.8m softboxes as lighting and large pola filter sheets.

4
Face and Body Scanning / Cross polarized light Scanner Build + Results
« on: October 18, 2015, 02:16:26 PM »
Hello

I'm constantly scanning, learning and improving Photogrammetry setups. I'm using SLR's for years now, and still enjoy their high quality results, in conjunction with Agisoft. Of course :)

My current 3D scanning setup does cross polarized and regular light texture capture simultaneously. And motion capture.

5
General / Incorrect masks calculated from background
« on: September 09, 2015, 12:47:18 PM »
Hello,

I've noticed extra options for the import mask from background function. I'm using a greenkey background for scanning people.

When I import masks from background, I get inverted or incorrect masks sometimes. This usually happens if a person wears blue or red.

Tried all the new options available (union, difference,...) but none seem to mask correctly.

My workflow now is to generate masks in photoshop, deleting the green after selecting by color, then  making an alpha.

Ideally, I'm looking for an option for masking by color in photoscan. Is this a good idea? Or can the current "mask by background" function be revised so it works reliable all the time?

Thanks for looking into this!

Mark

6
Face and Body Scanning / Re: Turntable based Full body capture rig
« on: August 26, 2014, 07:51:26 PM »
Using a turntable has manty advantages: Low cost, High quality, little space required, mobility (I took the setup to Iceland last year!).

Scanning lowers the treshold for becoming a 3D artist. It's easy to scan, you get the grips of 3D and before you know it, you're modelling, creating substances, animating, rendering. Like a pro ;)

Scanning is easy. It's how you transform the data that will set you apart from the masses... :)

7
Face and Body Scanning / Re: The Business of 3D Scanning
« on: August 26, 2014, 03:14:23 PM »
Hello guys,

I just had to get back on this. I started using scanning in photography  to create combined images that would otherwise require 20+ layers in photoshop and a high end artist.

3D printing took me by surprise, and fueled my business in the beginning. I was interested in realism and detail but these dreadfull prints showed none of it.

Sadly this dreadfull result now has all the attention and focus. The market is flooded with crappy printers and scanners, business models and schemes with the sole focus of financial gain.

I believe there is an opportunity for personalisation and experience unlike any other but I refuse to take part in any of these schemes.

I have a plan and a goal, but it will always have the Marki touch. Respect to all the guys I met that share this integrity and vision...

Stay tuned! And keep Agisofting!

Mark Florquin

P.S.: Check out Holodeck V1.0: http://youtu.be/M4rSOq6lhKc

8
Face and Body Scanning / Re: Turntable based Full body capture rig
« on: August 26, 2014, 02:31:11 PM »
You found the post :) Great, Alexey.
@FLuca: On turbosquid I sell models that have agreed to be published. And scans of myself :)

Regarding the turntable, I have finetuned the setup and upgraded to 8 camera's. It's lightweight and delivers excellent results :) Anyone interested in an update? I might make a new post :)

All the best,

Mark Florquin

9
Bug Reports / Masking from background error (inverted)
« on: September 25, 2013, 03:04:31 PM »
Hi,

I've noticed on some projects, masks generated from background sometmetimes are inverted, or just unefficient. (See attachment). It happens on 1.0 and 0.9 versions of Agisoft.

On most scans (full body) it works flawless however. I'm using a unique foldername structure in order to accomodate for identical filenames. Masks are generated from an empty green background, 6 cameras.

What is cuasing this behaviour is a mystery to me. Can you help?

Thanks,

Mark

10
General / X-Ray Rontgen 3D scanner using Agisoft
« on: April 01, 2013, 03:24:34 PM »
Hi there!

I' ve constructed a Full body 3D scan showing the bones inside using R?ntgen captures. The pictures were processed using Agisoft. Read the article here: http://bit.ly/10h9xSG

Have a nice day!

Mark


11
Face and Body Scanning / Re: Turntable based Full body capture rig
« on: January 26, 2013, 01:35:11 AM »
Thanks Foodman, Infinite & Magnus!

The turntable is motorized, completing a full rotation in 30 seconds. The camera's make around 20 photos. I've got mine from http://puchberger.nl/Draaiplateaus.htm

Having different camera's makes color calibration a pain. The next version will feature 4 identical models. I hope to sell some scans on Turbosquid for funding: ;)

https://polygonalminiatures.com

Glad you learned from the article, Magnus.

Please share your findings, so we can all learn from each other.

Have a nice weekend,

Mark

12
Face and Body Scanning / Turntable based Full body capture rig
« on: January 24, 2013, 05:10:38 AM »
The past few days, I've been busy building a turntable based photogrammetry rig. I've encountered a few issues with synchronization, lighting, apart from the post work and eventually got better. You can read all about it here: https://www.markflorquin.be/portfolio/building-a-3d-scanner/.

I hope it will provide useful information on building your own 3D capture rigs.

Enjoy!

Mark

13
General / Re: New Agisoft project: Camera mapping
« on: November 29, 2012, 01:01:03 AM »
Thanks Wishgranter,

The actor was scanned using Photoscan, motion capture with ipisoft & 4 PS3 eye camera's.

14
General / New Agisoft project: Camera mapping
« on: November 29, 2012, 12:36:21 AM »
Hi Scanners,

Today the making of video of Skullmapping's newest projection "Thinking out of the box was released.

I did the scanning of the character and the landscape using Agisoft Photoscan. Hope you enjoy:

http://www.markflorquin.be/blog/2012/11/thinking-out-of-the-box-skullmpaping-motion-capture-3d-scanning-agisoft-festival-creativiteit-turnhout-2012/

Thanks for watching,

Mark Florquin

15
Face and Body Scanning / Re: Back to Agisoft
« on: October 08, 2012, 02:20:19 PM »
Thanks Foodman! I really enjoy building new scanner setups and creating photorealistic 3D sculpts. There's something magical about waiting for a model to appear from just dots in the Agisoft window... :)

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