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General / Game art done using Photoscan
« on: October 31, 2014, 05:06:38 PM »
http://www.rockpapershotgun.com/2014/10/30/the-talos-principle-preview/
Preview of the game we have been working for last year and half. We photographed and photo scanned 800 objects for the game ranging from Rome, Zagreb, Pompei, France..... Objects range from large rock formations, statues, columns, entrances, arches, stone blocks to photo references and textures. Most complex objects used up to 156 photos. Canon 5D Mk2 and 1100D Rebel were used with various lenses. Workflow was Photoscan for high poly mesh, then transfered to Modo for cleanup if needed and to Zbrush for detailing. Uv was done and Texture was projected in ZB for testing. Cleaned mesh was returned in Photoscan for texture reprojection. Decimated version exported to Modo for creating low poly model . Color, Normal, cavity/AO baked in Modo or Xnormal.
Admir
Preview of the game we have been working for last year and half. We photographed and photo scanned 800 objects for the game ranging from Rome, Zagreb, Pompei, France..... Objects range from large rock formations, statues, columns, entrances, arches, stone blocks to photo references and textures. Most complex objects used up to 156 photos. Canon 5D Mk2 and 1100D Rebel were used with various lenses. Workflow was Photoscan for high poly mesh, then transfered to Modo for cleanup if needed and to Zbrush for detailing. Uv was done and Texture was projected in ZB for testing. Cleaned mesh was returned in Photoscan for texture reprojection. Decimated version exported to Modo for creating low poly model . Color, Normal, cavity/AO baked in Modo or Xnormal.
Admir