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Face and Body Scanning / realigning mesh coordinates in PS
« on: January 13, 2015, 07:58:08 AM »
Hi guys,
If i scaled my mesh or shifted it from the orginial coordinates in zbrush or rhino, is it possible to realign it in PS to build texture? i tried expanding the region or moving it over the new mesh, but texture still wont apply over the new mesh.
thanks in advance.
Dmitriy
If i scaled my mesh or shifted it from the orginial coordinates in zbrush or rhino, is it possible to realign it in PS to build texture? i tried expanding the region or moving it over the new mesh, but texture still wont apply over the new mesh.
thanks in advance.
Dmitriy