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Topics - dobermunk

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Bug Reports / texture creation fails to exclude masked areas
« on: November 28, 2017, 08:19:02 PM »
Hi guys,
I'm suddenly encountering a scene where - despite all the images being masked - the masked areas are still appearing on the generated texture. I've seen old thread issues with this, I'm on 1.3.4 build 5067.

Is this a known issue? Other things I can try?

General / udim import?
« on: August 05, 2017, 12:34:47 PM »
I've read that there's an UDIM export option now, but I'm unable to import a mesh with laid out udim uvs. Any tips?
My workflow is: photoscan > export to modeling software > model / uv layout > imprt to photoscan > generate texture with 'preserve uv'.  This works great with one udim layout, but I'd like to get this going with more.

Thanks in advance, and sorry if I've missed the solution elsewhere.

forgot to mention that I've tried import formats : obj, dae, fbx
I'm not 100% sure if I need to do something in my modelling software so that one of these formats perhaps 'informs' photoscan that there is a second udim?

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