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Bug Reports / Purple tint to vertex color in fbx files from Photoscan
« on: June 15, 2015, 05:12:40 PM »
If I take a model exported with vertex color from Photoscan to a fbx-file, and use that as a high poly to bake down to a color map in xNormal, all the colors have a purple tint to it. If Import the same mesh in Maya first, then export to fbx again, the colors are baked correctly in xNormal.
In general, my meshes are too big to open in maya and re-export to fbx so I can't use that as a solution. Anyone else experience this?
We are using version 1.1.3 build 2018
In general, my meshes are too big to open in maya and re-export to fbx so I can't use that as a solution. Anyone else experience this?
We are using version 1.1.3 build 2018