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Topics - jphil

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Feature Requests / Remember mask selection after undo
« on: May 13, 2017, 12:44:47 AM »
I'm a long time photoshop user and this is a really basic feature that I'm pretty sure would greatly increase productivity.

After making a selection on a mask, often times I'll accidentally press the wrong key (the "a" key is right next to the "s" key) and if I've done a particularly long run it's very frustrating to lose my selection when I undo.

I would imagine this is a very simple addition to the software that could have pretty big gains for folks who need to do a lot of manual editing to masks.

I'd also like to suggest, holding down "shift" or "ctrl" to allow adding or subtracting from the current selection before applying it to the mask would be another great feature.

Thanks for an otherwise great program!

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General / Build Texture not working
« on: May 12, 2017, 04:44:50 AM »
I used ZBrush to retopo and calculate UV's by following these instructions:
http://bertrand-benoit.com/blog/the-poor-mans-guide-to-photogrammetry/

Everything seemed to export correctly, the mesh is a single object, and the UV's look good in my 3D program.

The mesh imports fine into Photoscan and looks lined up correctly. I run Build Texture and select 'Keep uv', it finishes calculating, but then there's no texture - the shaded & textured icons are greyed out.

I tried importing both tri's and quads with no luck. Anybody have any suggestions?

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