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Topics - Willi Hammes

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1
Feature Requests / Mesh clean up tool T-Vertices/Sliver Faces
« on: May 26, 2020, 11:50:41 AM »
Hi Agi guys,

I have a request for cleaning up meshes after decimation. I would love to have a few more options like:

- Remove T-Vertices
- Fix Sliver Faces (with a threshold)

That would help a lot to prepare low poly versions of scans.

What you think?

Willi

2
General / Our latest work with Metashape, Burned Dead Forest Biome
« on: April 10, 2020, 11:36:14 AM »
Our latest collection of custom scanned assets is done :D

235GB of raw scan data use for over 120 assets. Source data for each asset around 50-200 23MP photos with Sony Alpha 5100 processed in Metashape. Each asset source data around 50-120 Million triangles with 16K textures each. Average asset processing time was 2-5 hours on 4x RTX 2080 Ti, i9 9940X with 128GB. All assets generated with mesh from depth maps at Ultra and the mesh refinement tool.

Enjoy!

More screenshots here:
https://www.artstation.com/artwork/3o5AwY







3
General / Showcase: Deadtree with Metashapes mesh from depth maps.
« on: September 10, 2019, 11:19:20 AM »
Hi,

just wanted to share some of my latest scan with Metashape, it's part of a much larger array of scans I did last week.

This one was made from 86 photos, 24 MPixel, using Metashapes mesh from depth maps feature.
The mesh is 18 Million triangles with a 16k texture. Took 4 hours to process on 2x RTX 2080Ti at Ultra High detail setting.

You can see more, and higher res images here:
https://www.artstation.com/artwork/8la3Vn

cheers

Willi Hammes

MAWI United GmbH
www.mawiunited.com


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