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Topics - BinaryEclipse

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Bug Reports / Can't select tile size in 1.7 release.
« on: January 17, 2021, 05:45:50 AM »
With the official 1.7 standard release, once every 2-5 times I align photos I get "Can't align tile size" until I restart Agisoft.

GPU: 5700xt + Fury X

CPU: 1800x

Memory: 48GB DDR4

Driver: Initially used 20.12.1, but that driver would randomly restart itself. Thinking that was causing the issue, I downgraded to 20.11.2, the restarts seem to have stopped, but the issue here persists.

This didn't seem to happen with any of the pre-release 1.7 versions I've used. It also happens when doing batches, it stops being able to align photos after completing < 5 chunks, failing the rest.

Log seems to be detecting a duplicate for each GPU but I only have the 2, then when it fails it detects no free memory on the GPUs.

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General / What exactly determines which cameras are used for textures?
« on: September 22, 2020, 04:26:59 AM »
I'm looking to improve my textures and I'm wondering how the texture generation works in more detail, and if it makes sense to do an extra set of close up images.

I found a post from 2013 saying that the texture is taken from the photo most parallel to the triangle being textured, which makes sense. (https://www.agisoft.com/forum/index.php?topic=1510.msg7847#msg7847)

But are is there a more complex algorithm in today's MetaShape for choosing photos? IE, two photos have the same angle, would the closer one be more likely to be chosen?

3
Bug Reports / Checker grid like lines in depth map generation.
« on: January 18, 2020, 12:32:46 PM »
In the latest 1.6 version I've noticed for some of my models when generating mesh using depth maps on high, it tends to produce small vertical and horizontal line in the mesh. They can be smoothed out somewhat.

If you imagine an actual checker board, the white and black pairs of squares are slightly different heights, so for a given square, the one diagonally opposite has the same height.

+ What is a good way to attach the project files here?

4
Bug Reports / Strict Volumetric Masks disabled in 1.6 release?
« on: January 10, 2020, 10:39:48 AM »
I've been using strict masks when generating mesh with depth maps since they were released. But the last 2 pre release builds of 1.6 and the 1.6 release have that setting greyed out. I've tried reinstalling and resetting all settings, but can't get it to enable again, and don't see anything in release notes. I'm using standard if that matters, is this a pro only feature now? It's not just one image set, it's every one since the last 3 builds.

Some other details:
Recently added a 5700 XT as main card.
Using 16 bit tiff.

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