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Bug Reports / Is the Mosaic blending in texture generation broken with GPU acceleration?
« on: September 16, 2022, 01:15:51 PM »
I've recently updated to Metashape version 1.8.4 with latest recommended NVidia drivers for two Quadro RTX4000 (driver is 516.94).
I run my usual routine, but now textures aren't being rendered correctly with the Mosaic blending mode when GPU acceleration is enabled. I've done the same texture using the Mosaic, Average and Disabled options with all other settings the same (Diffuse map, Generic for UV, 4K resolution, Hole filling and Ghosting enabled if present, From Images). I attach three screenshots one with Mosaic and the other with Disabled (Average gives about the same results) and with Mosaic without GPU.
Is this a bug?
I run my usual routine, but now textures aren't being rendered correctly with the Mosaic blending mode when GPU acceleration is enabled. I've done the same texture using the Mosaic, Average and Disabled options with all other settings the same (Diffuse map, Generic for UV, 4K resolution, Hole filling and Ghosting enabled if present, From Images). I attach three screenshots one with Mosaic and the other with Disabled (Average gives about the same results) and with Mosaic without GPU.
Is this a bug?