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Topics - twistedpancreas

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General / Time for an upgrade!!!
« on: June 25, 2021, 05:44:06 AM »
Ok my GTX900 machine is looking pretty old, so time for an upgrade. I received the following quote (in $AU) and was wondering if these are the right specs and price if i’m freelancing with Blender, Unreal/Twinmotion, Photogrammetry software, mainly for technical or interactive architecture still or animated projects (see my portfolio here for the work I do)…

CPU - AMD Ryzen 5 3800XT, 8 Core
(Base: 3.90GHz, Boost: 4.70GHz / 32MB Cache / AM4 / 6 Core)
CPU Cooler - AMD Prism Wraith Cooler

Motherboard - ASUS AMD B550 ROG STRIX B550-A
2x M.2 SSD Storage / Wifi 6 / 2.5 Gb LAN / USB 3.2 / USB-C

RAM - Hyper X Fury 32GB (2x16GB) 3200MHz DDR4

SSD - Crucial P2 1TB M.2 NVMe Storage
SSD - Samsung 870 QVO 2.5" Sata SSD

PSU - Deepcool DQ 850W Gold Power Supply

OS - Genuine Windows 10 Home

TOTAL: $3,058AU including GST

Upgrade to 64GB RAM, additional $280AU+ GST
RTX 3070, Additional $1,550AU incl GST
RTX 3080, Additional $2,400AU incl GST
RTX 3090, Additional $3,400AU incl GST

Bug Reports / Merge Chunks not working 1.70
« on: January 13, 2021, 03:44:30 AM »
I'm also having issues with Merging Chunks

Here's one chunk

And the other chunk

When viewing them both together with the "Show Aligned Chunks" button it shows them together like this...

But when I use Merge Chunks with these settings...

It only displays one side, ie

even though it's showing double the cameras and markers etc...

Am I missing something.

Bug Reports / Align chunks issues 1.70
« on: January 12, 2021, 02:28:51 AM »
Anybody else having issues with aligning chunks?

After using these settings:

I'm finding the chunks are way apart from each other and only one chunk will appear if I click the "Show Aligned Chunks" button (unless I move one of the chunks, as I have done in the above screenshot).

General / Imported quad models being exported out of Metashape as triangles?
« on: September 29, 2020, 01:46:34 AM »
Hey there guys.

My process is:

1) Build model in Metashape and export as .obj
2) Lower polycount with Zremesher in Zbrush
3) Check .obj in Blender for non quad faces
4) Reimport .obj into Metashape and apply texture
5) Export into Blender again to be finally exported as a blend4web html5 model.

Problem is lately when doing step 5) I find  the models are now all made up of triangles even though I checked in step 3)

Am I missing something?

Thanks in advance.

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