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Topics - MikePelton

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Camera Calibration / Mixed focal lengths
« on: August 17, 2021, 05:05:52 PM »
Hi - we're looking at mixing two different models of camera in a rig, and are wondering whether it's possible to align the images in the normal way even though there will be two very different sets of intrinsics involved. I can see that the calibration format supports up to one set of intrinsics per camera, but I'm sure I've seen in the past MetaShape try and create a "one-size-fits-all" camera model. Do we need to put the different classes of camera in different groups perhaps?

2
General / GPU Usage in Background processing mode?
« on: July 28, 2021, 03:12:48 PM »
Hi - we're trying to get to the bottom of close to zero GPU usage in MetaShape and have stumbled on a possible issue - it looks like the GPU is being detected but otherwise ignored when we're running mesh and texture building in Background. Does that seem possible/likely?

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General / Texture Bit Depths
« on: November 18, 2020, 06:53:45 PM »
Hi all! We need to be able to re-texture a mesh using 16-bit shots, to produce a 16-bit texture. The mesh itself will be produced using 8-bit shots (it's a long story), but we need to "paint" it after the fact with 16-bit.

The whole question of bit depth has been flying around for so long I'm a little confused! Can someone please clarify which 16-bit input formats are supported today, and please can you also confirm we'll get 16-bit textures as an output. If we need to be working with 32-bit that's fine too, but we need a better range than 8-bit can give us.

All help welcome!

Thanks

Mike

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