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Topics - michaelRRI

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1
Python and Java API / transfer_texture ignored
« on: December 11, 2025, 06:04:41 AM »
Hi,

May be simple question but I am trying to write a script to bake diffuse from one model to another and it seems to always use the images instead of the model.

This is my basic call:
Code: [Select]
chunk.buildTexture(
        texture_size=4096,                                                                   
        source_asset=3,
        transfer_texture=True,
    )

And this is what is returned in console (transfer_texture is absent):
Code: [Select]
2025-12-11 13:59:33 BuildTexture: blending_mode = MosaicBlending, texture_size = 4096, downscale = 2, sharpening = 1, fill_holes = on, ghosting_filter = on, out_of_focus_filter = off, texture_type = Diffuse map, source_asset = 3, enable_gpu = on, relaxed_precision = on
I am using V2.2.2 and have the natural texture mode tweak enabled.

2
Feature Requests / Hotkey for crop
« on: August 29, 2025, 12:29:21 AM »
Can we have a hotkey for "crop selection" please?

3
Bug Reports / Generate masks from model issue in 2.2
« on: June 02, 2025, 12:55:47 PM »
Hey all,
I have noticed some problems with the "generate masks from model" feature. I have been using this for years flawlessly and now I get some issues.

I have been running it on some larger projects and have noticed some key changes. 1. It is a lot slower and slows down on some photos. 2. It tends to create an all black mask on some frames when it shouldn't. 3. On some photos, it looks like "tearing" type shapes that are not constrained by the model are showing up in the mask. These seem to get worse further through the list of photos in the project so I suspect a memory issue. I opened an old large project from before 2.2 release which did have masks made correctly and re-running it now fails.

Also, when running a batch on a project with MANY small chunks (100+ with 30-40 photos each), I also notice some chunks as if they are clipping the object as one would expect with the mask defocus areas. This only happens on some chunks. When I run the generation again just on these chunks alone, they work.

Has something drastically changed under the hood in regards to generating masks? Let me know if I can provide some samples to help diagnose as I am going to have to downgrade back to 2.1 to get a few projects done.

4
Bug Reports / Grid not interactive after scaling
« on: May 15, 2025, 01:41:47 AM »
I have noticed a new behavior with the latest release that may be a bug.

When doing object work, I align photos, make mesh etc. and then set scale by dropping a couple markers and using a scale bar to update. Then I orient my model (using rotate object and move object) to be straight, upright and centered to the local coordinate space.

The bug I have found is that after rotating the model, the grid no longer updates properly when panning around the scene with middle mouse button and the navigation arrow selected. It seems to stay locked to the center of view only. I did some export and import tests and it doesn't seem to be moving the model coordinates but this is different behavior to the previous version/s. Is this a bug or a feature?

Pages: [1]