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General / Splitting model for higher resolution?
« on: September 04, 2013, 04:35:07 PM »
I've taken around 500 images of Skara Brae World Heritage site and created a single chunk model in PS at a mesh resolution of 3.5 million polys - the results are good. I can only however create a texture of 12000px which is not high enough. Should I split the model into components to achieve a higher texture resolution? How does one then join them?
In 3DS Max I have retopologised the model (which took some time!) for cleanup, sculpting and some additions and then Render to Texture'd the bitmap with new UV's. This is such a long process and certainly not perfect, is there any advice on making this rather more automatic?
In 3DS Max I have retopologised the model (which took some time!) for cleanup, sculpting and some additions and then Render to Texture'd the bitmap with new UV's. This is such a long process and certainly not perfect, is there any advice on making this rather more automatic?