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Topics - Alexey Pasumansky

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1
General / Beta-testing of new texture blending algorithm
« on: July 22, 2025, 02:31:34 PM »
Hello everyone!

We would like to announce the beta-testing of the new texture generation method.

Currently, new method is supported only via Vulkan API. To check if your GPU is compatible, go to the GPU Preferences tab in Metashape and look for the word "Vulkan" in the same line with GPU device (would be likely next to CUDA/OpenCL word).

Main features of the new method:
  • Filtering moving vehicles: Significant improvement is expected in filtering out moving cars on roads when Enable ghosting filter is turned on.
  • Images downscale for photorealistic quality: Setting Images downscale: x1 provides texture detail comparable to the highest-resolution images in your project. This is the reason the blending mode is called Natural.
  • Model - Assigned Camera view for analysis: After the texture is built, you can inspect which parts of the model texture were taken from which photos. Use the dropdown next to the model view button (same location as Confidence and Shaded) and select Model - Assigned Camera.
  • Open Assigned Image for texture inspection: Right-click on any surface point on the model and select Open Assigned Image to view the specific image used for that location.
  • Assign Images for texture editing: Select part of the geometry (e.g., via Rectangle or Free-form Selection), then right-click → Assign Image... — similar to the tool used for Orthomosaic editing. After assinging images for the texture it is recommended to rebuild the texture with "Use assigned images" option enabled to get the highest quality output compared to preview texture quality.


Current limitations of the new method:
  • Only 8-bit RGB images and Frame sensor type are supported.
  • Not yet fully supported for tiled and block models, so recommended to test no single block mesh models.
Note that it is not recommended to use the method for the production, if you are limited in time due to possible unexpected issues, but any feedback is appreciated.


How to enable new option: Set create a new tweak via Advanced Preferences tab -> Tweaks button: main/enable_natural_texturing and set its value to True. It will allow to chose Blending mode - Natural in Build Texture dialog.


Download links to the latest 2.2.2 pre-release version

Standard edition:
https://download.agisoft.com/metashape_2_2_2_x64.msi
https://download.agisoft.com/metashape_2_2_2.dmg
https://download.agisoft.com/metashape_2_2_2_amd64.tar.gz


Professional edition:
https://download.agisoft.com/metashape-pro_2_2_2_x64.msi
https://download.agisoft.com/metashape-pro_2_2_2.dmg
https://download.agisoft.com/metashape-pro_2_2_2_amd64.tar.gz


2
General / Beta testing of refine roof edges feature for orthomosaic
« on: June 18, 2025, 04:50:06 PM »
Hello everyone!

Soon we are planning to release version 2.2.2 that would include the additional parameter in Build Orthomosaic dialog that allows to visually improve areas near the edges of roofs ("wavy" effect artifacts, white areas, etc.) on the DEM-based orthomosaic.
Currently the feature can be added to GUI by creating main/enable_refine_roof_edges tweak and setting its value to True.

Additional information on the feature can be found in the following article:
https://agisoft.freshdesk.com/support/solutions/articles/31000173952-new-features-in-agisoft-metashape-2-2-x#An-experimental-feature-to-improve-the-area-near-the-edges-of-the-roofs

We appreciate any feedback in this thread on the new experimental feature (related to processing speed, quality of the results, etc.) applied to the project where the regular orthomosaic generation approach is giving unwanted artifacts near the roof edges.

Download links to 2.2.2 pre-release:
https://download.agisoft.com/metashape-pro_2_2_2_x64.msi
https://download.agisoft.com/metashape-pro_2_2_2.dmg
https://download.agisoft.com/metashape-pro_2_2_2_amd64.tar.gz

6
General / MOVED: Problem uploading to Agisoft Cloud
« on: January 15, 2025, 04:56:24 PM »

13
General / Agisoft Texture De-Lighter utility
« on: July 05, 2019, 07:12:47 PM »
We have released a free stand-alone tool that allows to remove the cast shadows from the textured model:
https://www.agisoft.com/downloads/installer/

The tool accepts the textured polygonal model on input, so it can be extracted from any source - not necessarily exported from Metashape.

The blog post related to the utility functionality can be found by the following link:
https://www.agisoft.com/index.php?id=71

Any feedback related to problems and successful examples is appreciated in the dedicated forum section:
https://www.agisoft.com/forum/index.php?board=20.0

14
General / MOVED: Surfaces from markers?
« on: May 29, 2015, 12:45:42 PM »

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