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Feature Requests / Ultra high normal map on lower res model
« on: March 24, 2013, 06:21:34 AM »
My main method for making realistic use of the millions of polygons generated in Photoscan is making a medium ish quality model and combine different normal details with ultra high or high quality subsections of my chunks. Some of my chunks are hundreds of photos so it can be cumbersome to make use of all of them for their details. Since build depth allows me to calculate the normals on ultra high without crashing from RAM overload I can make use of them in other ways like manually projecting/painting the normals from the generated camera's angles.
Would it be possible to have normal generation similar to texture generation if you precalculate the depth of the images used?
Thank you!
G
Would it be possible to have normal generation similar to texture generation if you precalculate the depth of the images used?
Thank you!
G