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General / Using the original 32 bit Depth Maps?
« on: November 12, 2019, 09:26:20 PM »
Hello
I would like to export and re open specific depth maps in all their 32 bit color usefulness.
I understand the standard 8 bit black and white .png delivered from the context export button is not the real depth map, and trying to use it doesn't work as it has to steps from one grey to another as a result of reducing the continuous tones from the higher bit version.
As near as I can understand each depth map is a composite of 3 .exr files on the 0, 1, and 2 levels?
Other folks on this forum have observed that most .exr viewers see each of these files as black. I installed a Photoshop plugin exr-io from 3d-plugin.com, and only see a black and white mask. (capture 1)
So, what's the best way to download the individual .exr files, composite (not sure this is the best word ) the 3 depth map levels and then open it and see something as good as the show depth maps in the context view? (Capture 2)
I would like to export and re open specific depth maps in all their 32 bit color usefulness.
I understand the standard 8 bit black and white .png delivered from the context export button is not the real depth map, and trying to use it doesn't work as it has to steps from one grey to another as a result of reducing the continuous tones from the higher bit version.
As near as I can understand each depth map is a composite of 3 .exr files on the 0, 1, and 2 levels?
Other folks on this forum have observed that most .exr viewers see each of these files as black. I installed a Photoshop plugin exr-io from 3d-plugin.com, and only see a black and white mask. (capture 1)
So, what's the best way to download the individual .exr files, composite (not sure this is the best word ) the 3 depth map levels and then open it and see something as good as the show depth maps in the context view? (Capture 2)