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Topics - navalguijo

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1
Feature Requests / Color Picker Selector for point cloud
« on: March 17, 2016, 06:54:02 PM »
That could be really apreciated!

A color picker you can use to color select points in the point cloud with two treshold sliders for hue and saturation...

Usage:
For example, if you want to scan something with blue background and you get some blue points in the middle of your pointcloud.

When you scan a building to delete sky colors easily...

THANX!

2
General / Showcase / Gallery Section in the forum
« on: October 31, 2013, 05:17:49 PM »
This is a proposal for a new forum section for everyone to show their works.
Why don't we have that? Can be interesting to collect all the finished or even WIP works in one place, so we can see other people stuff...

:)


3
General / Octocopter + Agisoft + Bunker = Video
« on: October 31, 2013, 05:17:15 PM »
Hi everyone, we have been scanning a bunker with an octocopter, if you wanna see the result
we have made this video:
https://vimeo.com/78150031

Enjoy!

4
General / Maxscript LIDAR Loader
« on: May 19, 2013, 05:49:01 PM »
Hi everybody!

I just played a little bit with the maxscript and created a LIDAR importer into MAX
I'm so glad this worked!!

Here is the Link:
http://www.scriptspot.com/3ds-max/scripts/lidar-loader

It takes some time and sometime it looks like a Crash but it comes back after a while...
I've been able to import 60.000 points into triangles in max... (I recommend checking the Collapse)

Usually I do export points from Agisoft without color nor normal info, just the XYZ
And then import that into the maxscript, I'll try some new stuff but the basic import is working now...
I'll post here the updates

If you try it let me know!!

EDIT: ONLINE

5
General / Upside Down
« on: April 10, 2013, 09:29:04 PM »
Here's just a simple question.

Im working with the standard version. I've read that in the pro you can use the scripting for change the pivot of the scan...

The thing is that almost every scanner i've made is exported Upside Down... (when i open it in Max or Maya for example).

Im having a workflow between agisoft and other software going back and forward and this upside down stuff makes me work uncomfortable or in the best case i have to be turning the model all the time in the other softwares...

The question is WHY? Why is it upside down if I am making straight pictures? is it easier to calculate the 3dmesh turning the pictures around? hehe i don't think so...

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