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Topics - rosetti roberto

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1
General / TEST TEXTURE 1.0
« on: January 17, 2014, 08:47:07 PM »
Dear all good morning,
I use AGISOFT like BODYSCANNER to make miniature printing with a colour Zprinter (like the most of you).
Switching from version 0.9 to 1.00 i found easyest to make MESH (more volume precision) but big problems to working the TEXTURE.
I saw on the forum that this problem was already discussed but i desire to share with you the results of some of my tests to understand if the workflow is correct.

With the old 0.9 version the workflow was:
photo 100
1 align photo   - hight - generic

2 build geometry   medium  -  1000000 face

3 build texture   generic -mosaic- 4096

The file obtained was exported in format: OBJ and TEXTURE.TIF
Importing the file in ZBRUSH it was smooth and the textures were optimized using PHOTOSHOP.
From ZBRUSH we exported the file in format: WRLM
On ZPRINT we imported the format WRLM loading the modified TIF and in this way the printing were good.

Using the latest version of Agisoft we did some tests. You can see the resultas listed below in order from the first one we made (the one with big problems for textures ) to the last (the one that is more near to the results obtained with the previous version of Agisoft ) .

1° TEST
N° PHOTO 210

1 align photo   - hight - generic

2 DENS CLOUD   medium 

3 build geometry   medium 

4 build texture   generic -mosaic- 4096

result vertices 180456  -face 375289 - point 341111- dense cloud point 16888089

TEXTURE   BLACK !!   :(

2° TEST
N° PHOTO 210

1 align photo   - hight - generic

2 DENS CLOUD   LOW

3 build geometry   medium 

4 build texture   generic -mosaic- 4096

result vertices 143746  -face 288372 - point 341111- dense cloud point  4297264

TEXTURE acceptable but very fragmented


Following the discussions on the forum, we realized that the texture problem is perhaps linked to the fact of having a model with a lot of mesh vertices and then from the first to the last test we tried to gradually reduce the mesh trying to maintain a quality on the volumes of the model acceptable .

We verified that the quality of the texture improves by switching from 4096 to 8192 but unfortunately the printer reads a maximum of 4096 .

We still need to fix the fact that with the texture of the latest version of the prints semms to be streaked , but we hope to solve the problem soon.

To conclude I would say that this latest version (apart from the texture) greatly improves the final results both in quality ' of volume and processing time.

With the inclusion of dense clou we are no longer  forced to divide the cunk into 2 thing (before with 200 photos and 16 GB we were forced to do).

I Take this opportunity to thank everyone for the advice taken from this forum and especially to Lee for the many suggestions and last but not least the video posted on tripleangares .

Any consideration or advice will be wellcome

SORRY FOR THE BAD ENGLISH   ;D ;D


Greatings Roby


2
Face and Body Scanning / export file
« on: July 31, 2013, 04:51:11 PM »
Hello,

while using agisoft standard as bodyscanner I obtain a very small wrlm size of the model when exporting (person 1800 mm height - model 20 mm).

Is there a way to obtain a better size of the model before exporting or should I use wrong setups?

Thank you.
Roby

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