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Messages - joss51

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1
Feature Requests / Excellent software for UVs
« on: October 02, 2013, 12:25:40 PM »
hi all,

I advise you a simple and very powerful software for your UVs : unfold3d
http://www.polygonal-design.fr/
You choose the edges of your mesh to limit the islands and it makes ideal UVs.
You just have to eventually change scales of islands with Unwrap UVW in 3DS Max for example if you want more d?tails (for face) in a particular zone.

Best,

Chris

2
Bug Reports / Re: NVIDIA OpenGL Driverr Error
« on: September 20, 2013, 12:46:52 PM »
Thanks Wishgranter,

I've formated my hard disk, re-installed all and it works.
Windows Update installed the 311.06 Nvidia drivers and it seems to work perfectly.
Hope it'll help.

3
Bug Reports / Re: NVIDIA OpenGL Driverr Error
« on: September 17, 2013, 11:45:55 PM »
Hello Alexei,

thanks for your answer.
I have the last drivers (320.49) but I still have this problem.
Sometimes Photoscan uses GPU, sometimes not, and the difference in time calculating is amazing.
If I call the task manager, Photoscan crashes.
I think you're true, it's a problem of driver. Nvidia already had this type of problem with Photoshop.
I also read on forums this bug sometimes come when you have at least 32Gb of RAM.
Do you know if anyone else has this problem with Nvidia GeForce + 32Gb ?
Thanks.

4
Bug Reports / NVIDIA OpenGL Driverr Error
« on: September 16, 2013, 04:33:55 PM »
Hi,

I have an MSI GeForce GTX 680 and Photoscan seemes to have some problems to use the GPUs of the card.
Sometimes it works, and sometimes no.
And I have a error message :

NVIDIA OpenGL Driver
The Nvidia OpenGL drived detected a problem with the display driver and is unable to continue. The application must close.
Error code : 3
Would you like to visit http://www.nvidia.com/page/support.html for help?


Is there anyone else who had this problem and solved it?
Thanks a lot.

5
General / Re: Keep UV with ZRemesher?
« on: August 24, 2013, 06:11:59 PM »
Thanks a lot Admir.
Sorry for the delay but your answer was just displayed today !
I'll try your solution.
thanks for your help!

6
General / Keep UV with ZRemesher?
« on: July 21, 2013, 01:50:04 PM »
Hi all,

Congratulations for most of yours for the great scans you do and present.
I begin with Photoscan and need some tips.
I managed to scan a model and I want to retopologize and texture it.
I imported it in ZBrush 4R6 (OBJ file) and used Zremesher but the problem is my UV's are not kept.
In fact, the original UV's are dirty so maybe I could copy my mesh, remesh it, make good UV (with UV Master) and project the texture of my scanned mesh on this one, but I don't know how to do that.
Is there a step by step tutorial to clean a scanned object and have diffuse, normals... maps for the good mesh ?
Thanks a lot.

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