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General / Re: RAW file format - does it yet support it or still no?
« on: May 12, 2023, 05:40:10 PM »
Well to add to my original question... So far i always worked with 8 bit (LZW or whatever compresion) TIFs... (converted from NEF raw files via Adobe Lightroom)
I tried 16 bit TIFs but didnt see any difference really (but i tried only few tests).
I run across people online who say that you should use only 16 bit TIFs (and not 8 bit TIFs), that you get superior results...
Is it really true...? My tests back then (although only few and im not sure i tests everything (like dense point cloud "quality", mesh "quality", texture "quality" etc.) back than i didnt see really any improvements or just TINY imporvement (when using 16 bits tifs) so i never used 16 bit tifs again, just sticked to using 8 bits...
Is 16 bits really that much better...? In what way...? More detailed dense point cloud? More detailed mesh? More detailed texture? Or just texture with more depth (allowing you to play with highlights and shadows in the texture even after its generated?)
I tried 16 bit TIFs but didnt see any difference really (but i tried only few tests).
I run across people online who say that you should use only 16 bit TIFs (and not 8 bit TIFs), that you get superior results...
Is it really true...? My tests back then (although only few and im not sure i tests everything (like dense point cloud "quality", mesh "quality", texture "quality" etc.) back than i didnt see really any improvements or just TINY imporvement (when using 16 bits tifs) so i never used 16 bit tifs again, just sticked to using 8 bits...
Is 16 bits really that much better...? In what way...? More detailed dense point cloud? More detailed mesh? More detailed texture? Or just texture with more depth (allowing you to play with highlights and shadows in the texture even after its generated?)