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Messages - sc

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General / Re: Photoscan textures in ZBrush
« on: April 22, 2016, 01:11:20 PM »
export your model before you do textures in ps, create uv in zbrush and export back

General / Re: Extreme distortion of the sparse cloud using masks?
« on: April 19, 2016, 11:15:12 AM »
you can try creating masks from the model you get from the sparse cloud or a dense cloud on low settings, then redo the alignment with the new masks

you can choose whatever texture format you want on export

General / Re: How to conserve sharp egdes in the scan?
« on: April 06, 2016, 06:13:05 PM »
Use higher settings

General / Re: Texture artifacts on mesh edges
« on: April 05, 2016, 11:47:15 AM »
Tried doing a custom UV map before texture creation?

are there any limitations to this? or is it possible to do all major steps over network via python scripts now?

General / Re: Aligning top and bottom of an object
« on: March 09, 2016, 07:51:45 PM »
If you mask all your photos, you shouldn't have any problems aligning your chunks

General / Re: Fine-Level Task Distribution for builiding Mesh
« on: March 03, 2016, 01:46:59 PM »
Not possible at the moment, you can split your dense clouds into smaller chunks if you want to distribute the mesh generation step

General / Re: Room scan - Getting rough uneven walls on mesh
« on: February 29, 2016, 01:32:17 PM »
Export to fbx, import to maya and do whatever, import back.

General / Re: memory and masked objects
« on: February 11, 2016, 01:34:35 PM »
Mesh generation is based only on your dense cloud as far as I know, masking is only used during alignment and (?) dense cloud generation

General / Re: Not Enough Memory!!!
« on: February 02, 2016, 06:45:03 PM »
Split your chunk into smaller pieces before mesh generation, there are scripts that can do this for you

General / Re: Translate and rotate dense cloud
« on: January 24, 2016, 06:10:23 PM »
Press 5 to go in ortho mode, click 7 then 8 to get a perfect top down view (y-axis pointing up) rotate your model, click 7 again to get a side view and keep aligning your model

Bug Reports / Re: Build Texture... 1.1.6 vs 1.2.1
« on: January 20, 2016, 12:40:15 PM »
Is this solved in Version 1.2.3 build 2331?

General / Re: Straight to height/color map , without mesh ?
« on: January 19, 2016, 03:32:46 PM »
Another way, if possible, could be to create a camera from the current viewport location in Photoscan, and set a custom resolution if say you want a 4k output. I'm not sure if this could be done through a python script or not though, but we would be interested in this as well. Maybe Alexey knows :)

General / Re: Straight to height/color map , without mesh ?
« on: January 19, 2016, 12:29:24 PM »
I guess you could import a custom camera. If you export your cameras you get an .xml file with your camera profiles and transformation.
Code: [Select]
<sensor id="4" label="Canon EOS 6D (24 mm)" type="frame">
        <resolution width="5472" height="3648"/>
        <property name="pixel_width" value="0.0065789473684210523"/>
        <property name="pixel_height" value="0.0065789473684210523"/>
        <property name="focal_length" value="24"/>
        <property name="fixed" value="false"/>
        <calibration type="frame" class="adjusted">
          <resolution width="5472" height="3648"/>
Code: [Select]
      <camera id="0" label="IMG_6974.jpg" sensor_id="0" enabled="true"/>
      <camera id="1" label="IMG_6975.jpg" sensor_id="0" enabled="true"/>
      <camera id="5" label="customcam" sensor_id="0" enabled="true">
        <transform>-9.8752684113413847e-001 -3.4323850223813929e-002 1.5366395590847953e-001 -2.0584633926248333e+001 1.5731772697203841e-001 -2.5520505827043760e-001 9.5400288836750047e-001 -1.3817692896672533e+001 6.4707665682775389e-003 9.6627752304345549e-001 2.5742159513339813e-001 2.6039842407608546e+001 0.0000000000000000e+000 0.0000000000000000e+000 0.0000000000000000e+000 1.0000000000000000e+000</transform>

So maybe if you add a custom profile with a square resolution and a custom camera with your own transform maybe that would work out. Ideally you would import your cameras and a proxy mesh into your 3d app of choice and add a new camera there and import that back into photoscan, but not sure if that is possible

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