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Messages - Mak11

Pages: [1] 2 3 ... 19
1
Feature Requests / Re: Heightmap and NormalMap generation
« on: February 12, 2020, 02:51:17 PM »
Google failed you. Normal Map & Ambiant Occlusion baking are available in Metashape 1.6 (no Height map yet).

Mak

2
Bug Reports / Re: Checker grid like lines in depth map generation.
« on: February 11, 2020, 09:12:35 PM »
Hello Mak,

Hopefully, with the tests we'll be able to confirm our assumption and then provide the related information to AMD.

Yup. As a matter of fact I'm suspecting that the OpenCL/Compute changes introduced in the Adrenaline 2020 drivers aimed at the rDNA GPUs (previous drivers were simply horrible on the OpenCL front for those cards and Adrenaline 2020 brought some performance improvements there) is what has probably "broken" OpenCL on the Vega 2 cars (Radeon VII/Pro).

Mak

3
Bug Reports / Re: Checker grid like lines in depth map generation.
« on: February 11, 2020, 08:32:11 PM »
Alexey,

OpenCL support on the RDNA GPUs (5700XT) is known to be really bad (AMD is taking its sweet time to fix this unfortunately) & with the Adrenalin 2020 drivers messing up OpenCL on Vega 2 GPUs (Radeon VII) it is looking like getting in touch with AMD may be the best way to try to fix these issues .

Mak

4
General / Re: Agisoft Metashape 1.6.0 pre-release
« on: February 09, 2020, 02:24:35 AM »
20.1.3 is out today

Tried the new drivers, the system does not lock up anymore but the software stalls and won't continue during the dense cloud creation.  Back to 19.11.1

The latest driver version 20.2.1 is also broken. Stick to 19.11.1

Mak

5
scanp_0,

The Dev team is working on fixing/modifying this behavior for the next release.

Mak

6
Feature Requests / Re: More control over Normal & AO map baking
« on: February 03, 2020, 12:14:28 PM »
More info regarding normal map baking and the issues that can arise depending on the way they are computed:

https://medium.com/@bgolus/generating-perfect-normal-maps-for-unity-f929e673fc57

Mak

7
Feature Requests / Re: More control over Normal & AO map baking
« on: February 03, 2020, 12:39:50 AM »
Alexey/Team,

Is normal map calculation done using Per-Vertex Binormal or Per-Pixel Binormal ?

Mak

8
General / Re: Sony A7rii for photogrammetry and lenses
« on: January 30, 2020, 12:49:00 PM »
Yes that what I meant. Sorry for the typo.

Mak

9
General / Re: Sony A7rii for photogrammetry and lenses
« on: January 29, 2020, 07:08:03 PM »
Unless some project requires sub-millimeter accuracy for some kind of measurement &/or the camera is used indoors in a studio setting on a tripod, stabilisation should always be ON.
A wide aperture is really important for better depth perception & reconstruction in photogrammetry. The narrower the aperture the more stable the camera has to be even on a tripod when outdoors if it's windy. Focal length should also stay the same  during the whole shooting.

Mak

10
General / Re: point cloud variance
« on: January 29, 2020, 05:10:44 AM »
Dragline,

You have to run Optimize Camera Alignement once after your initial camera alignement while selecting Estimate tie point covariance.



Mak

11
General / Re: About GPU tab in Preferences
« on: January 25, 2020, 02:07:17 PM »
Alexey's reply was 3 years ago.
As stated on the support page; It is now highly recommended to keep it off (it is already off be default anyway) if you have a dedicated GPU.

Mak

12
Alexey,

I've sent you a DM with my log of 1.6.2 pre-release.

Mak

13
Alexey,

I've now tested 10 diffèrent projects in 1.6.1 and only 1 was able to complete on Ultra High settings. Having to fall back on the CPU (even if it's multi-threaded in a future build) would be horrendous given that it will theorically be an order of a magnitude slower than on the GPU (unless the block can be computed concurrently on the CPU & GPU ?). I wouldn't mind testing the pre-release of the upcoming build though.

All those projects are computing fine in 1.6 where the block size never goes beyond 4048MB unlike 1.6.1. (I've attached the Log of the relevant section the 1.6 run of the same project as above)

Mak

14
Alexey,

But the same projects are all processing fine in Metashape 1.6 . 1.6.1 is generating bigger blocks ? Why ?

Mak

15
Complete model.

Depth Maps: 22mins
Mesh: 13mins

Mak

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