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Messages - ferengi

Pages: [1] 2
1
General / Re: Beta-testing of new texture blending algorithm
« on: September 04, 2025, 10:41:32 PM »
Yes, version 2.2.2. I have sent an email with the download link.

2
General / Re: Beta-testing of new texture blending algorithm
« on: September 04, 2025, 10:24:47 AM »
found a Texturing-Problem with the new Version (same in 2.2.1 and 2.2.2)
mosaic = ok
natural = better quality but some holes in the texture

3
Bug Reports / Re: import of google pixel depth maps not working
« on: August 07, 2025, 05:54:51 PM »
thanks for investigating, it was worth a try.
maybe you could update the Helpdesk artikle?

https://agisoft.freshdesk.com/support/solutions/articles/31000162212-smart-cameras-with-depth-sensor-data-processing

4
Bug Reports / Re: import of google pixel depth maps not working
« on: August 07, 2025, 02:27:15 PM »
You're right, I should have described it better.
When you open the photo with, for example, https://www.photopea.com, you can see that there are three additional data sets stored next to the main image. One of them looks like a correct depth map. It appears as if Metashape is loading the bottle plane from the image.
I will send the photo by email for closer inspection.

5
Bug Reports / Re: import of google pixel depth maps not working
« on: August 05, 2025, 10:05:38 PM »
hi,

no im only getting

2025-08-05 21:02:40 Failed to load android embedded depth data.

and the depth data is loaded as own grayscale image

6
Bug Reports / import of google pixel depth maps not working
« on: August 05, 2025, 02:38:34 PM »
When I try to import the depth map from images taken with my Google Pixel 7 Pro, Metashape does recognize that depth data is present, but it only generates a second image and no actual depth information.
Unfortunately, the example image is too large to attach here, but I can send it via email if needed.

Pro Version 2.2.2 build 20848 from https://www.agisoft.com/forum/index.php?topic=17289.0

7
General / Re: Beta-testing of new texture blending algorithm
« on: August 02, 2025, 04:08:55 PM »
just want to let you know, with 4096 it works for me

8
General / Re: Beta-testing of new texture blending algorithm
« on: July 25, 2025, 08:52:03 AM »

Hello ferengi,

Can you please share the complete log corresponding to the texture generation process (either as attachment here or by sending it to support@agisoft.com)?
Also specify the number of faces in the mesh model, number of images and their resolution.

Hi,

the images where Taken with a DJI Matrice 4 Enterprise (Wide angle Lens), 5280x3956 pixel.
2161 images, 600.000 faces, 303,174 vertices

9
General / Re: Beta-testing of new texture blending algorithm
« on: July 24, 2025, 11:17:22 AM »
Unfortunately, I get an error saying that my graphics card does not have enough VRAM. It would be great if multiple GPUs were supported. The model requires 21,072 MB of memory. My PC has three RTX 2080 Ti cards, each with 11 GB of VRAM. The model is too large for a single GPU, but if it could be split across all three, it should work.

10
General / Re: ray tracing with > 20 millions facets ?
« on: October 26, 2023, 05:09:31 PM »
maybe unreal engine 5 (nanite)?

11
Feature Requests / AprilTag
« on: April 14, 2022, 01:55:36 PM »
hi,

would be nice if metashape support AprilTags

https://github.com/AprilRobotics/apriltag

12
General / Re: Agisoft Metashape 1.7.0 pre-release
« on: October 27, 2020, 05:07:35 PM »
hi,

occlusion map generation takes for ever

2020-10-27 13:37:53 postprocessing atlas... done in 5.486 sec
2020-10-27 13:38:02 Finished processing in 200.162 sec (exit code 1)
2020-10-27 13:38:51 BuildTexture: mapping mode = Keep uv, page count = 1, texture size = 8192, texture type = Normal map, source data = Model, transfer_texture = 0
2020-10-27 13:38:51 Generating textures...
2020-10-27 13:38:51 Initializing...
2020-10-27 13:40:10 Baking textures...
2020-10-27 13:40:10 Computing tangent vectors...
2020-10-27 13:40:11 Computing normals for baking...
2020-10-27 13:40:11 Transferring attributes...
2020-10-27 13:40:23 Applying textures...
2020-10-27 13:40:32 Finished processing in 101.502 sec (exit code 1)
2020-10-27 13:45:29 BuildTexture: mapping mode = Keep uv, page count = 1, texture size = 8192, texture type = Occlusion map, source data = Model, transfer_texture = 0
2020-10-27 13:45:29 Generating textures...
2020-10-27 13:45:29 Initializing...
2020-10-27 13:46:36 Calculating ambient occlusion...
2020-10-27 15:04:31 Finished processing in 4742.23 sec (exit code 0)
2020-10-27 15:04:31 Error: Aborted by user

13
Feature Requests / Re: Mesh refinement confined to region
« on: September 03, 2020, 04:38:13 PM »
i think that would be a good thing

14
Bug Reports / Re: reduce overlap -> empty bbox
« on: July 24, 2020, 02:56:39 PM »
found a solution.
if i decimate the model it works

15
Bug Reports / reduce overlap -> empty bbox
« on: July 24, 2020, 02:43:58 PM »
hi,

i'm trying reduce overlap for the first time and get an error: bboxLength: empty bbox
Metashape Version 1.6.3 Build 10732

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