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General / Re: Diffuse Texture isn't "seamless" after Photoshop adjustments...?
« on: April 18, 2024, 10:03:53 AM »
It could be caused by lowered texture resolution for viewport(alt+B shortcut - viewport configuration - Viewport Images and Textures Display Resolution).
You can try select polygon on mesh which is in seam area and in unwrap UVW figure out what part on texture it is and in photoshop use eyedropper tool to check both color values on each side of the seam if they match. If not, then Shadows/Highlights is not working equally on the whole image.
You can try select polygon on mesh which is in seam area and in unwrap UVW figure out what part on texture it is and in photoshop use eyedropper tool to check both color values on each side of the seam if they match. If not, then Shadows/Highlights is not working equally on the whole image.