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Messages - Iga

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1
Python and Java API / Re: New Split in Chunks script
« on: March 07, 2021, 09:54:15 PM »
Thank you I have tried this, but I need a already registered LIDAR.

For all these reason I believe it would be useful to have the Z value if possible.
It think many people will be really happy with that !

Thank you again for your time!

2
Python and Java API / Re: New Split in Chunks script
« on: March 07, 2021, 09:37:54 PM »
I am working on complex multi level buildings, both exterior and interior inthe same model.
I have noticed that when bounding boxes are smaller, there is less dense cloud noise, meaning less post processing/confidence cleaning etc.
Bigger bounding boxes create more residual noise in the dense cloud, so it is easier to divide the model in smaller parts, apart from the RAM / CPU / Autosave (power loss danger) / Issues.
I have also noticed tha depth maps are indeed faster but when there is need to combine LIDAR, dense cloud is necessary. I have also noticed that depths maps medium and dense cloud medium have different quality results. I think dense clouds have better edges.
For my workflow I also need the dense cloud for faster review.

Thank you again.

3
Python and Java API / Re: New Split in Chunks script
« on: March 07, 2021, 07:58:07 PM »
Hello, it works fine but it divides only in X and Y.
Z division option would be very usefull, especially for large projects.

Thank you.

4
Python and Java API / Re: New Split in Chunks script
« on: March 07, 2021, 06:50:15 PM »
Hello, can anyone adapt this script for version 1.7 ?
Or add Z division option in 1.7 script version ?

Thank you !

5
General / Re: Model shows ok in photoscan but not in 3ds Max
« on: September 19, 2017, 11:39:38 PM »
anyone ?????

6
General / Model shows ok in photoscan but not in 3ds Max
« on: September 14, 2017, 01:30:30 PM »
Model shows ok in photoscan but not when imported in 3ds Max.

I have a similar problem as mentioned in topic:
http://www.agisoft.com/forum/index.php?topic=7215.0

but with 3ds max.

Photoscan standard edition.
Model was exported as obj with textures, and material was created automatically in 3ds max. Texture in diffuse map.
Any suggestions ?

Thank you

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