1
Python and Java API / Re: Python scripts collection?
« on: February 14, 2019, 12:10:09 PM »
please can anyone be kind enough to assist me debug this script
# This is python script for Metashape Pro. Scripts repository: https://github.com/agisoft-llc/metashape-scripts
import Metashape
from PySide2 import QtGui, QtCore, QtWidgets
# Checking compatibility
compatible_major_version = "1.5"
found_major_version = ".".join(Metashape.app.version.split('.')[:2])
if found_major_version != compatible_major_version:
raise Exception("Incompatible Metashape version: {} != {}".format(found_major_version, compatible_major_version))
QUALITY = {"1": Metashape.UltraQuality,
"2": Metashape.HighQuality,
"4": Metashape.MediumQuality,
"8": Metashape.LowQuality,
"16": Metashape.LowestQuality}
FILTERING = {"3": Metashape.NoFiltering,
"0": Metashape.MildFiltering,
"1": Metashape.ModerateFiltering,
"2": Metashape.AggressiveFiltering}
MESH = {"Arbitrary": Metashape.SurfaceType.Arbitrary,
"Height Field": Metashape.SurfaceType.HeightField}
DENSE = {"Ultra": Metashape.UltraQuality,
"High": Metashape.HighQuality,
"Medium": Metashape.MediumQuality,
"Low": Metashape.LowQuality,
"Lowest": Metashape.LowestQuality}
def isIdent(matrix):
"""
Check if the matrix is identity matrix
"""
for i in range(matrix.size[0]):
for j in range(matrix.size[1]):
if i == j:
if matrix[i, j] != 1.0:
return False
elif matrix[i, j]:
return False
return True
class SplitDlg(QtWidgets.QDialog):
def __init__(self, parent):
QtWidgets.QDialog.__init__(self, parent)
self.setWindowTitle("Split in chunks")
self.gridX = 2
self.gridY = 2
self.gridWidth = 198
self.gridHeight = 198
self.spinX = QtWidgets.QSpinBox()
self.spinX.setMinimum(1)
self.spinX.setValue(2)
self.spinX.setMaximum(20)
self.spinX.setFixedSize(75, 25)
self.spinY = QtWidgets.QSpinBox()
self.spinY.setMinimum(1)
self.spinY.setValue(2)
self.spinY.setMaximum(20)
self.spinY.setFixedSize(75, 25)
self.chkMesh = QtWidgets.QCheckBox("Build Mesh")
self.chkMesh.setFixedSize(100, 50)
self.chkMesh.setToolTip("Generates mesh for each cell in grid")
self.meshBox = QtWidgets.QComboBox()
for element in MESH.keys():
self.meshBox.addItem(element)
self.meshBox.setFixedSize(100, 25)
self.chkDense = QtWidgets.QCheckBox("Build Dense Cloud")
self.chkDense.setFixedSize(120, 50)
self.chkDense.setWhatsThis("Builds dense cloud for each cell in grid")
self.denseBox = QtWidgets.QComboBox()
for element in DENSE.keys():
self.denseBox.addItem(element)
self.denseBox.setFixedSize(100, 25)
self.chkMerge = QtWidgets.QCheckBox("Merge Back")
self.chkMerge.setFixedSize(90, 50)
self.chkMerge.setToolTip("Merges back the processing products formed in the individual cells")
self.chkSave = QtWidgets.QCheckBox("Autosave")
self.chkSave.setFixedSize(90, 50)
self.chkSave.setToolTip("Autosaves the project after each operation")
self.txtOvp = QtWidgets.QLabel()
self.txtOvp.setText("Overlap (%):")
self.txtOvp.setFixedSize(90, 25)
self.edtOvp = QtWidgets.QLineEdit()
self.edtOvp.setPlaceholderText("0")
self.edtOvp.setFixedSize(50, 25)
self.btnQuit = QtWidgets.QPushButton("Close")
self.btnQuit.setFixedSize(90, 50)
self.btnP1 = QtWidgets.QPushButton("Split")
self.btnP1.setFixedSize(90, 50)
self.grid = QtWidgets.QLabel(" ")
self.grid.resize(self.gridWidth, self.gridHeight)
tempPixmap = QtGui.QPixmap(self.gridWidth, self.gridHeight)
tempImage = tempPixmap.toImage()
for y in range(self.gridHeight):
for x in range(self.gridWidth):
if not (x and y) or (x == self.gridWidth - 1) or (y == self.gridHeight - 1):
tempImage.setPixel(x, y, QtGui.qRgb(0, 0, 0))
elif (x == self.gridWidth / 2) or (y == self.gridHeight / 2):
tempImage.setPixel(x, y, QtGui.qRgb(0, 0, 0))
else:
tempImage.setPixel(x, y, QtGui.qRgb(255, 255, 255))
tempPixmap = tempPixmap.fromImage(tempImage)
self.grid.setPixmap(tempPixmap)
self.grid.show()
layout = QtWidgets.QGridLayout() # creating layout
layout.addWidget(self.spinX, 1, 0)
layout.addWidget(self.spinY, 1, 1, QtCore.Qt.AlignRight)
layout.addWidget(self.chkDense, 0, 2)
layout.addWidget(self.chkMesh, 0, 3)
layout.addWidget(self.chkMerge, 0, 4)
layout.addWidget(self.meshBox, 1, 3, QtCore.Qt.AlignTop)
layout.addWidget(self.denseBox, 1, 2, QtCore.Qt.AlignTop)
layout.addWidget(self.chkSave, 3, 2)
layout.addWidget(self.btnP1, 3, 3)
layout.addWidget(self.btnQuit, 3, 4)
layout.addWidget(self.txtOvp, 0, 0, QtCore.Qt.AlignRight)
layout.addWidget(self.edtOvp, 0, 1, QtCore.Qt.AlignLeft)
layout.addWidget(self.grid, 2, 0, 2, 2)
# layout.setAlignment(QtCore.Qt.AlignTop)
self.setLayout(layout)
proc_split = lambda: self.splitChunks()
self.spinX.valueChanged.connect(self.updateGrid)
self.spinY.valueChanged.connect(self.updateGrid)
QtCore.QObject.connect(self.btnP1, QtCore.SIGNAL("clicked()"), proc_split)
QtCore.QObject.connect(self.btnQuit, QtCore.SIGNAL("clicked()"), self, QtCore.SLOT("reject()"))
self.exec()
def updateGrid(self):
"""
Draw new grid
"""
self.gridX = self.spinX.value()
self.gridY = self.spinY.value()
tempPixmap = QtGui.QPixmap(self.gridWidth, self.gridHeight)
tempImage = tempPixmap.toImage()
tempImage.fill(QtGui.qRgb(240, 240, 240))
for y in range(int(self.gridHeight / self.gridY) * self.gridY):
for x in range(int(self.gridWidth / self.gridX) * self.gridX):
if not (x and y) or (x == self.gridWidth - 1) or (y == self.gridHeight - 1):
tempImage.setPixel(x, y, QtGui.qRgb(0, 0, 0))
elif y > int(self.gridHeight / self.gridY) * self.gridY:
tempImage.setPixel(x, y, QtGui.qRgb(240, 240, 240))
elif x > int(self.gridWidth / self.gridX) * self.gridX:
tempImage.setPixel(x, y, QtGui.qRgb(240, 240, 240))
else:
tempImage.setPixel(x, y, QtGui.qRgb(255, 255, 255))
for y in range(0, int(self.gridHeight / self.gridY + 1) * self.gridY, int(self.gridHeight / self.gridY)):
for x in range(int(self.gridWidth / self.gridX) * self.gridX):
tempImage.setPixel(x, y, QtGui.qRgb(0, 0, 0))
for x in range(0, int(self.gridWidth / self.gridX + 1) * self.gridX, int(self.gridWidth / self.gridX)):
for y in range(int(self.gridHeight / self.gridY) * self.gridY):
tempImage.setPixel(x, y, QtGui.qRgb(0, 0, 0))
tempPixmap = tempPixmap.fromImage(tempImage)
self.grid.setPixmap(tempPixmap)
self.grid.show()
return True
def splitChunks(self):
self.gridX = self.spinX.value()
self.gridY = self.spinY.value()
partsX = self.gridX
partsY = self.gridY
print("Script started...")
buildMesh = self.chkMesh.isChecked()
buildDense = self.chkDense.isChecked()
mergeBack = self.chkMerge.isChecked()
autosave = self.chkSave.isChecked()
quality = DENSE[self.denseBox.currentText()]
mesh_mode = MESH[self.meshBox.currentText()]
doc = Metashape.app.document
chunk = doc.chunk
if not chunk.transform.translation.norm():
chunk.transform.matrix = chunk.transform.matrix
elif chunk.transform.scale == 1:
chunk.transform.matrix = chunk.transform.matrix
elif isIdent(chunk.transform.rotation):
chunk.transform.matrix = chunk.transform.matrix
region = chunk.region
r_center = region.center
r_rotate = region.rot
r_size = region.size
x_scale = r_size.x / partsX
y_scale = r_size.y / partsY
z_scale = r_size.z
offset = r_center - r_rotate * r_size / 2.
chunk_labels = [ichunk.label for ichunk in PhotoScan.app.document.chunks]
if "Chunk " + str(i) + "_" + str(j) in chunk_labels:
continue
for j in range(1, partsY + 1): # creating new chunks and adjusting bounding box
for i in range(1, partsX + 1):
if not buildDense:
new_chunk = chunk.copy(items=[Metashape.DataSource.DenseCloudData, Metashape.DataSource.DepthMapsData])
else:
new_chunk = chunk.copy(items=[])
new_chunk.label = "Chunk " + str(i) + "_" + str(j)
if new_chunk.model:
new_chunk.model.clear()
new_region = Metashape.Region()
new_rot = r_rotate
new_center = Metashape.Vector([(i - 0.5) * x_scale, (j - 0.5) * y_scale, 0.5 * z_scale])
new_center = offset + new_rot * new_center
new_size = Metashape.Vector([x_scale, y_scale, z_scale])
if self.edtOvp.text().isdigit():
new_region.size = new_size * (1 + float(self.edtOvp.text()) / 100)
else:
new_region.size = new_size
new_region.center = new_center
new_region.rot = new_rot
new_chunk.region = new_region
Metashape.app.update()
if autosave:
doc.save()
if buildDense:
if new_chunk.depth_maps:
reuse_depth = True
if new_chunk.depth_maps.meta['depth/depth_downscale']:
quality = QUALITY[new_chunk.depth_maps.meta['depth/depth_downscale']]
if new_chunk.depth_maps.meta['depth/depth_filter_mode']:
filtering = FILTERING[new_chunk.depth_maps.meta['depth/depth_filter_mode']]
try:
new_chunk.buildDepthMaps(quality=quality, filter=filtering, reuse_depth=reuse_depth)
new_chunk.buildDenseCloud(max_neighbors=100) # keep_depth=False
except RuntimeError:
print("Can't build dense cloud for " + chunk.label)
else:
reuse_depth = False
try:
new_chunk.buildDepthMaps(quality=quality,
filter=Metashape.FilterMode.ModerateFiltering, reuse_depth=reuse_depth)
new_chunk.buildDenseCloud(max_neighbors=100) # keep_depth=False
except RuntimeError:
print("Can't build dense cloud for " + chunk.label)
if autosave:
doc.save()
if buildMesh:
if new_chunk.dense_cloud:
try:
new_chunk.buildModel(surface=mesh_mode,
source=Metashape.DataSource.DenseCloudData,
interpolation=Metashape.Interpolation.EnabledInterpolation,
face_count=Metashape.FaceCount.HighFaceCount)
except RuntimeError:
print("Can't build mesh for " + chunk.label)
else:
try:
new_chunk.buildModel(surface=mesh_mode,
source=Metashape.DataSource.PointCloudData,
interpolation=Metashape.Interpolation.EnabledInterpolation,
face_count=Metashape.FaceCount.HighFaceCount)
except RuntimeError:
print("Can't build mesh for " + chunk.label)
if autosave:
doc.save()
if not buildDense:
if new_chunk.dense_cloud:
new_chunk.dense_cloud.clear()
if new_chunk.depth_maps:
new_chunk.depth_maps.clear()
# new_chunk = None
if mergeBack:
for i in range(1, len(doc.chunks)):
chunk = doc.chunks
chunk.remove(chunk.cameras)
doc.chunks[0].model = None # hiding the mesh of the original chunk, just for case
doc.mergeChunks(doc.chunks,
merge_dense_clouds=True, merge_models=True, merge_markers=True) # merging all smaller chunks into single one
doc.remove(doc.chunks[1:-1]) # removing smaller chunks.
if autosave:
doc.save()
if autosave:
doc.save()
print("Script finished!")
return True
def split_in_chunks():
global doc
doc = Metashape.app.documenthttps://www.sublimetext.com/2
app = QtWidgets.QApplication.instance()
parent = app.activeWindow()
dlg = SplitDlg(parent)
label = "Custom menu/Split in chunks"
Metashape.app.addMenuItem(label, split_in_chunks)
print("To execute this script press {}".format(label))
it is the split in chunk script with 3 added lines above line 237 to resume the operation after a power failure. I cannot seem to debug it. Please help!!!!
# This is python script for Metashape Pro. Scripts repository: https://github.com/agisoft-llc/metashape-scripts
import Metashape
from PySide2 import QtGui, QtCore, QtWidgets
# Checking compatibility
compatible_major_version = "1.5"
found_major_version = ".".join(Metashape.app.version.split('.')[:2])
if found_major_version != compatible_major_version:
raise Exception("Incompatible Metashape version: {} != {}".format(found_major_version, compatible_major_version))
QUALITY = {"1": Metashape.UltraQuality,
"2": Metashape.HighQuality,
"4": Metashape.MediumQuality,
"8": Metashape.LowQuality,
"16": Metashape.LowestQuality}
FILTERING = {"3": Metashape.NoFiltering,
"0": Metashape.MildFiltering,
"1": Metashape.ModerateFiltering,
"2": Metashape.AggressiveFiltering}
MESH = {"Arbitrary": Metashape.SurfaceType.Arbitrary,
"Height Field": Metashape.SurfaceType.HeightField}
DENSE = {"Ultra": Metashape.UltraQuality,
"High": Metashape.HighQuality,
"Medium": Metashape.MediumQuality,
"Low": Metashape.LowQuality,
"Lowest": Metashape.LowestQuality}
def isIdent(matrix):
"""
Check if the matrix is identity matrix
"""
for i in range(matrix.size[0]):
for j in range(matrix.size[1]):
if i == j:
if matrix[i, j] != 1.0:
return False
elif matrix[i, j]:
return False
return True
class SplitDlg(QtWidgets.QDialog):
def __init__(self, parent):
QtWidgets.QDialog.__init__(self, parent)
self.setWindowTitle("Split in chunks")
self.gridX = 2
self.gridY = 2
self.gridWidth = 198
self.gridHeight = 198
self.spinX = QtWidgets.QSpinBox()
self.spinX.setMinimum(1)
self.spinX.setValue(2)
self.spinX.setMaximum(20)
self.spinX.setFixedSize(75, 25)
self.spinY = QtWidgets.QSpinBox()
self.spinY.setMinimum(1)
self.spinY.setValue(2)
self.spinY.setMaximum(20)
self.spinY.setFixedSize(75, 25)
self.chkMesh = QtWidgets.QCheckBox("Build Mesh")
self.chkMesh.setFixedSize(100, 50)
self.chkMesh.setToolTip("Generates mesh for each cell in grid")
self.meshBox = QtWidgets.QComboBox()
for element in MESH.keys():
self.meshBox.addItem(element)
self.meshBox.setFixedSize(100, 25)
self.chkDense = QtWidgets.QCheckBox("Build Dense Cloud")
self.chkDense.setFixedSize(120, 50)
self.chkDense.setWhatsThis("Builds dense cloud for each cell in grid")
self.denseBox = QtWidgets.QComboBox()
for element in DENSE.keys():
self.denseBox.addItem(element)
self.denseBox.setFixedSize(100, 25)
self.chkMerge = QtWidgets.QCheckBox("Merge Back")
self.chkMerge.setFixedSize(90, 50)
self.chkMerge.setToolTip("Merges back the processing products formed in the individual cells")
self.chkSave = QtWidgets.QCheckBox("Autosave")
self.chkSave.setFixedSize(90, 50)
self.chkSave.setToolTip("Autosaves the project after each operation")
self.txtOvp = QtWidgets.QLabel()
self.txtOvp.setText("Overlap (%):")
self.txtOvp.setFixedSize(90, 25)
self.edtOvp = QtWidgets.QLineEdit()
self.edtOvp.setPlaceholderText("0")
self.edtOvp.setFixedSize(50, 25)
self.btnQuit = QtWidgets.QPushButton("Close")
self.btnQuit.setFixedSize(90, 50)
self.btnP1 = QtWidgets.QPushButton("Split")
self.btnP1.setFixedSize(90, 50)
self.grid = QtWidgets.QLabel(" ")
self.grid.resize(self.gridWidth, self.gridHeight)
tempPixmap = QtGui.QPixmap(self.gridWidth, self.gridHeight)
tempImage = tempPixmap.toImage()
for y in range(self.gridHeight):
for x in range(self.gridWidth):
if not (x and y) or (x == self.gridWidth - 1) or (y == self.gridHeight - 1):
tempImage.setPixel(x, y, QtGui.qRgb(0, 0, 0))
elif (x == self.gridWidth / 2) or (y == self.gridHeight / 2):
tempImage.setPixel(x, y, QtGui.qRgb(0, 0, 0))
else:
tempImage.setPixel(x, y, QtGui.qRgb(255, 255, 255))
tempPixmap = tempPixmap.fromImage(tempImage)
self.grid.setPixmap(tempPixmap)
self.grid.show()
layout = QtWidgets.QGridLayout() # creating layout
layout.addWidget(self.spinX, 1, 0)
layout.addWidget(self.spinY, 1, 1, QtCore.Qt.AlignRight)
layout.addWidget(self.chkDense, 0, 2)
layout.addWidget(self.chkMesh, 0, 3)
layout.addWidget(self.chkMerge, 0, 4)
layout.addWidget(self.meshBox, 1, 3, QtCore.Qt.AlignTop)
layout.addWidget(self.denseBox, 1, 2, QtCore.Qt.AlignTop)
layout.addWidget(self.chkSave, 3, 2)
layout.addWidget(self.btnP1, 3, 3)
layout.addWidget(self.btnQuit, 3, 4)
layout.addWidget(self.txtOvp, 0, 0, QtCore.Qt.AlignRight)
layout.addWidget(self.edtOvp, 0, 1, QtCore.Qt.AlignLeft)
layout.addWidget(self.grid, 2, 0, 2, 2)
# layout.setAlignment(QtCore.Qt.AlignTop)
self.setLayout(layout)
proc_split = lambda: self.splitChunks()
self.spinX.valueChanged.connect(self.updateGrid)
self.spinY.valueChanged.connect(self.updateGrid)
QtCore.QObject.connect(self.btnP1, QtCore.SIGNAL("clicked()"), proc_split)
QtCore.QObject.connect(self.btnQuit, QtCore.SIGNAL("clicked()"), self, QtCore.SLOT("reject()"))
self.exec()
def updateGrid(self):
"""
Draw new grid
"""
self.gridX = self.spinX.value()
self.gridY = self.spinY.value()
tempPixmap = QtGui.QPixmap(self.gridWidth, self.gridHeight)
tempImage = tempPixmap.toImage()
tempImage.fill(QtGui.qRgb(240, 240, 240))
for y in range(int(self.gridHeight / self.gridY) * self.gridY):
for x in range(int(self.gridWidth / self.gridX) * self.gridX):
if not (x and y) or (x == self.gridWidth - 1) or (y == self.gridHeight - 1):
tempImage.setPixel(x, y, QtGui.qRgb(0, 0, 0))
elif y > int(self.gridHeight / self.gridY) * self.gridY:
tempImage.setPixel(x, y, QtGui.qRgb(240, 240, 240))
elif x > int(self.gridWidth / self.gridX) * self.gridX:
tempImage.setPixel(x, y, QtGui.qRgb(240, 240, 240))
else:
tempImage.setPixel(x, y, QtGui.qRgb(255, 255, 255))
for y in range(0, int(self.gridHeight / self.gridY + 1) * self.gridY, int(self.gridHeight / self.gridY)):
for x in range(int(self.gridWidth / self.gridX) * self.gridX):
tempImage.setPixel(x, y, QtGui.qRgb(0, 0, 0))
for x in range(0, int(self.gridWidth / self.gridX + 1) * self.gridX, int(self.gridWidth / self.gridX)):
for y in range(int(self.gridHeight / self.gridY) * self.gridY):
tempImage.setPixel(x, y, QtGui.qRgb(0, 0, 0))
tempPixmap = tempPixmap.fromImage(tempImage)
self.grid.setPixmap(tempPixmap)
self.grid.show()
return True
def splitChunks(self):
self.gridX = self.spinX.value()
self.gridY = self.spinY.value()
partsX = self.gridX
partsY = self.gridY
print("Script started...")
buildMesh = self.chkMesh.isChecked()
buildDense = self.chkDense.isChecked()
mergeBack = self.chkMerge.isChecked()
autosave = self.chkSave.isChecked()
quality = DENSE[self.denseBox.currentText()]
mesh_mode = MESH[self.meshBox.currentText()]
doc = Metashape.app.document
chunk = doc.chunk
if not chunk.transform.translation.norm():
chunk.transform.matrix = chunk.transform.matrix
elif chunk.transform.scale == 1:
chunk.transform.matrix = chunk.transform.matrix
elif isIdent(chunk.transform.rotation):
chunk.transform.matrix = chunk.transform.matrix
region = chunk.region
r_center = region.center
r_rotate = region.rot
r_size = region.size
x_scale = r_size.x / partsX
y_scale = r_size.y / partsY
z_scale = r_size.z
offset = r_center - r_rotate * r_size / 2.
chunk_labels = [ichunk.label for ichunk in PhotoScan.app.document.chunks]
if "Chunk " + str(i) + "_" + str(j) in chunk_labels:
continue
for j in range(1, partsY + 1): # creating new chunks and adjusting bounding box
for i in range(1, partsX + 1):
if not buildDense:
new_chunk = chunk.copy(items=[Metashape.DataSource.DenseCloudData, Metashape.DataSource.DepthMapsData])
else:
new_chunk = chunk.copy(items=[])
new_chunk.label = "Chunk " + str(i) + "_" + str(j)
if new_chunk.model:
new_chunk.model.clear()
new_region = Metashape.Region()
new_rot = r_rotate
new_center = Metashape.Vector([(i - 0.5) * x_scale, (j - 0.5) * y_scale, 0.5 * z_scale])
new_center = offset + new_rot * new_center
new_size = Metashape.Vector([x_scale, y_scale, z_scale])
if self.edtOvp.text().isdigit():
new_region.size = new_size * (1 + float(self.edtOvp.text()) / 100)
else:
new_region.size = new_size
new_region.center = new_center
new_region.rot = new_rot
new_chunk.region = new_region
Metashape.app.update()
if autosave:
doc.save()
if buildDense:
if new_chunk.depth_maps:
reuse_depth = True
if new_chunk.depth_maps.meta['depth/depth_downscale']:
quality = QUALITY[new_chunk.depth_maps.meta['depth/depth_downscale']]
if new_chunk.depth_maps.meta['depth/depth_filter_mode']:
filtering = FILTERING[new_chunk.depth_maps.meta['depth/depth_filter_mode']]
try:
new_chunk.buildDepthMaps(quality=quality, filter=filtering, reuse_depth=reuse_depth)
new_chunk.buildDenseCloud(max_neighbors=100) # keep_depth=False
except RuntimeError:
print("Can't build dense cloud for " + chunk.label)
else:
reuse_depth = False
try:
new_chunk.buildDepthMaps(quality=quality,
filter=Metashape.FilterMode.ModerateFiltering, reuse_depth=reuse_depth)
new_chunk.buildDenseCloud(max_neighbors=100) # keep_depth=False
except RuntimeError:
print("Can't build dense cloud for " + chunk.label)
if autosave:
doc.save()
if buildMesh:
if new_chunk.dense_cloud:
try:
new_chunk.buildModel(surface=mesh_mode,
source=Metashape.DataSource.DenseCloudData,
interpolation=Metashape.Interpolation.EnabledInterpolation,
face_count=Metashape.FaceCount.HighFaceCount)
except RuntimeError:
print("Can't build mesh for " + chunk.label)
else:
try:
new_chunk.buildModel(surface=mesh_mode,
source=Metashape.DataSource.PointCloudData,
interpolation=Metashape.Interpolation.EnabledInterpolation,
face_count=Metashape.FaceCount.HighFaceCount)
except RuntimeError:
print("Can't build mesh for " + chunk.label)
if autosave:
doc.save()
if not buildDense:
if new_chunk.dense_cloud:
new_chunk.dense_cloud.clear()
if new_chunk.depth_maps:
new_chunk.depth_maps.clear()
# new_chunk = None
if mergeBack:
for i in range(1, len(doc.chunks)):
chunk = doc.chunks
chunk.remove(chunk.cameras)
doc.chunks[0].model = None # hiding the mesh of the original chunk, just for case
doc.mergeChunks(doc.chunks,
merge_dense_clouds=True, merge_models=True, merge_markers=True) # merging all smaller chunks into single one
doc.remove(doc.chunks[1:-1]) # removing smaller chunks.
if autosave:
doc.save()
if autosave:
doc.save()
print("Script finished!")
return True
def split_in_chunks():
global doc
doc = Metashape.app.documenthttps://www.sublimetext.com/2
app = QtWidgets.QApplication.instance()
parent = app.activeWindow()
dlg = SplitDlg(parent)
label = "Custom menu/Split in chunks"
Metashape.app.addMenuItem(label, split_in_chunks)
print("To execute this script press {}".format(label))
it is the split in chunk script with 3 added lines above line 237 to resume the operation after a power failure. I cannot seem to debug it. Please help!!!!