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Messages - jaskol95

Pages: [1]
1
General / Re: Problem with texture
« on: October 16, 2019, 05:00:51 PM »
Hi,

I changed:

Enable hole filling Yes
Enable ghosting filter Yes

still looks ugly - and overlap is 43 :(

Jaskol95

2
General / Re: Problem with texture
« on: October 16, 2019, 03:40:43 PM »
Hi

And this is what UV Mesh looks like when Interpolation = Disabled

Jaskol95

3
General / Re: Problem with texture
« on: October 16, 2019, 03:30:51 PM »
"Texture size: 10,000
Enable hole filling: No
Enable ghosting filter: No"

Why those settings? ?

Mak


Hi

Texture size: 10,000 - I know the texture is terribly large but it is about the biggest detail. But even a texture of around 2000 does not fix errors.

Enable hole filling: No - In this case, nothing changes either.

Enable ghosting filter: No - In this case, nothing changes either.

Jaskol95

4
General / Re: Problem with texture
« on: October 16, 2019, 03:20:18 PM »
Hello jaskol95,

I assume that there might be a few incorrectly aligned cameras that might affect the texturing.

Also can you please share the screenshots from View Mesh UVs dialog (accessible from the Tools menu) - are there multiple tiny atlas charts?

Hi

I send print screens UV Mesh.

5
General / Re: Problem with texture
« on: October 11, 2019, 02:37:58 PM »
Hello jaskol95,
how many point have your dense point cloud? And how many faces have your mesh?

Hi,

Dense point cloud - 10,082,410

Mesh faces- 5,438,768
Mesh vertices - 3,237,672

I put the whole report below.
Best regards



General
Cameras 1337
Aligned cameras 1148
Markers 9
Coordinate system Local Coordinates (m)
Rotation angles Y aw , Pitch, Roll

Point Cloud
Points 272,183 of 279,876
RMS reprojection error 0.304892 (2.7909 pix)
Max reprojection error 9.99284 (683.85 pix)
Mean key point size 7.08548 pix
Point colors 3 bands, uint8
Key points No
Average tie point multiplicity 2.79884

Alignment parameters
Accuracy Medium
Generic preselection Y es
Key point limit 4,000,000
T ie point limit 4,000,000
Filter points by mask Y es
Mask tie points No
Adaptive camera model fitting No
Matching time 20 minutes 2 seconds
Alignment time 8 minutes 13 seconds
Softw are version 1.5.5.9097

Depth Maps
Count 1065

Depth maps generation parameters
Quality Medium
Filtering mode Aggressive
Processing time 14 minutes 18 seconds
Softw are version 1.5.5.9097

Dense Point Cloud
Points 10,082,410
Point colors 3 bands, uint8

Depth maps generation parameters
Quality Medium
Filtering mode Aggressive
Processing time 14 minutes 18 seconds

Dense cloud generation parameters
Processing time 18 minutes 1 seconds
Softw are version 1.5.5.9097

Model
Faces 5,438,768
Vertices 3,237,672
Vertex colors 3 bands, uint8
Texture 10,000 x 10,000, 4 bands, uint8

Depth maps generation parameters
Quality Medium
Filtering mode Aggressive
Processing time 14 minutes 18 seconds

Reconstruction parameters
Surface type Arbitrary
Source data Dense cloud
Interpolation Disabled
Strict volumetric masks No
Processing time 20 minutes 13 seconds

Texturing parameters
Mapping mode Generic
Blending mode Mosaic
T exture size 10,000
Enable hole filling No
Enable ghosting filter No
UV mapping time 7 minutes 8 seconds
Blending time 23 minutes 21 seconds
Softw are version 1.5.5.9097

6
General / Problem with texture
« on: October 10, 2019, 04:32:30 PM »
Hello
I have problem with a texture.

Dense cloud (00...jpg) and mesh (01...jpg) look ok. However, when I build texture (02...jpg), errors appear.

Texture parameters looks like this:

Mapping mod: Generic
Blending mode: Mosaic
Texture size: 10,000
Enable hole filling No
Enable ghosting filter No

I tried to change texture parameters - it's still the same >:(

But I found that changing the mesh parameter fixes it.

Errors mesh parameters looks like this:

Source data: Dense cloud
Surface type: Arbitrary
Faces count: 10000000
Interpolation: Disabled

If i change - Interpolation: Enabled - everything looks fine (03...jpg). But I need it to be Disabled.

I tried smaller values for Faces count and Texture size - it does not work >:(

Do you know how this can be fixed?

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